I absolutely love this game, the concept, the detail, and the direction it is going in. It is hands down one of the best business management sims out there. The potential for depth is huge, and I think HQ and property management could play an even bigger role in that.
@Gregg’s post about complex HQs and multi-level departments nailed a lot of what I have been thinking. I completely support his idea. Departments with managers, assistants, and realistic scaling make perfect sense. Multi-floor HQ buildings would also feel much more natural as you expand.
This builds on Gregg’s foundation with a few additional ideas around executives, finance, depth, and property management.
Executive Roles and Advisors
Operations and executives should feel different. HR, logistics, and purchasing keep things moving. Executives set direction and strategy.
- Some possible additions:
- Business Advisor or Executive Director: reviews performance across all businesses, highlights waste, and suggests where to invest.
- Market Analyst: tracks nearby rivals, compares performance, and reports on competition.
- Financial Advisor: flags underperforming stores and poor pricing decisions.
- Accountancy Team: handles audits, taxes, and manual payments as Gregg suggested.
- Problem Solvers: separate from accountants, hired to quietly cause trouble for rival businesses or lower their reputation.
 
This would make HQ feel like a true decision centre instead of a background system.
Department Scaling and Staffing
Gregg’s example that 1,000 employees could be handled by around four HR staff is accurate. Large companies would also use company-wide benefit packages such as health, dental, and insurance that cover all employees and reduce staffing needs at a cost.
Business Bank Accounts
Right now, all money comes from one shared pool. Instead, each business should have its own account for income and expenses. The player should also have a personal account for wages and investments.
A Holdings Company account could sit above everything else, managing group finances, handling transfers between businesses, and tracking combined profits across the entire company structure.
This would make cash flow much clearer and open the door to inter-company loans, shared resources, and consolidated financial reports.
Profit Column in Inventory
A small change that would make a big difference. Add a profit per unit column showing sale price minus base cost in product tables. This would make pricing and stock management far easier, especially once you are running multiple stores.
Manual Payments
Building on Gregg’s idea again, allow manual payments handled by the Accountancy Team. Instead of everything being auto deducted, you could approve payments yourself or delegate them once you have scaled up.
Meetings, HR Issues and Opportunities
The game already balances business, management, and real estate well. Once things are stable, I often find myself skipping time by sleeping just to move things forward.
There is a lot of potential for more depth between those moments.
- Examples could include:
- Meetings with suppliers to negotiate contracts or exclusive deals.
- HR issues that need executive decisions about promotions, disputes, or dismissals.
- Business opportunities such as takeovers, partnerships, or special projects.
- Rival activity where you react to competitor pricing or marketing changes in real time.
 
Special Buildings
Add the option to buy or build special buildings that unlock new features such as:
- Recruitment Agencies to improve staff quality and hiring speed.
- Importers or Wholesalers to buy products cheaper or unlock exclusive items.
- Distribution Centres to centralise deliveries and improve logistics.
This would make the city economy feel more connected and player driven.
Property Upgrades, Layouts and Subleasing
Property ownership could have much more depth.
- Editable Layouts: ability to change the interior layout or upgrade properties such as adding more bays to a warehouse.
- Splitting Properties: divide a large property into smaller units, for example turning a 1,000 square metre office into several smaller offices. You could then run multiple businesses from one site such as web design, law, and development.
- Subleasing: rent out unused space to AI tenants.
- Business Complexes: create or purchase large properties that host multiple tenants, whether owned or rented.
This would make property management as strategic as business management.
All of this ties back to Gregg’s vision of a true headquarters and structured company ecosystem. His idea lays the groundwork with departments and scaling, while these additions build on it with executives, rivals, finances, property development, and late-game decision making.
There is so much potential here and I genuinely love where the game is heading. It is already fantastic, and these ideas would give it even more long-term depth and realism. I have plenty more ideas but I will limit it to this for now. Maybe in the future I will share more. I give this feedback and these suggestions based on my actual experience running companies in real life. Yes, adults play games too.
TLDR
Fully support what @Gregg suggested about complex HQs and multi-level departments.
This builds on that idea with:
- Executive and advisory roles for deeper company management.
- Separate bank accounts for each business plus a holdings company.
- Profit per unit column in inventory.
- Manual payments through an Accountancy Team.
- Meetings, HR events, and rival interactions for more gameplay depth.
- Ability to buy or build special buildings like recruitment agencies, importers, and distribution centres.
- Editable property layouts, splitting, subleasing, and business complexes.
These ideas would make HQ and property ownership feel more realistic, strategic, and rewarding for late-game players.