Complex Headqarter / Departments / multi-level building

1, HR:
At the middle of the game you HR is getting massive, if you have several office based business (50+ employee) some 24/7 superstores, logistic, purchase, etc. you arrive to the point when you have 1000s of employees, a HR manager can handle max 50, which means you may need 100s of them, + head-hunters (same amount) as only can be linked to 1 HR manager. to fit all of them in the office or I create several HQ with crowed and nothing else but simple desk and computer each HQ for 50 of HR or create a bit better environment but at that time I can`t fit 50 desk in the building,

     It should be nice to be able to create a HR department with several criteria: e.g.: it need to have one higher leader (e.g.: Head of the HR) several HR person with a few assistant or general office workers, Head hunters, 6 filing cabinet etc., and then instead of be able to assign 50 employee / HR manager, be able to assign 1000 of employee to the HR department, with a possibility to increase the number limitless as long as we fulfil the criteria for the higher number (e.g.: for 1000 employee, I need 4 HR person and 6 assistant, for 1500 I need 6 HR and 8 assistant) 
     This still can ended up to be too massive and require large space, several building to work only as HR headquarter so it would be great to have the opportunity to rent more than one level / building e.g.: in a skyscraper be able to rent the level 75 set up a small HR when my business grown out the level 75 rent the level 76 and rent two level at the same building same headquarter double rent (or maybe 2.2x as the higher level cost more money) 

It would be good if the schedule can be copied e.g.: when I have 6 burger fast food restaurant, and I want them to be open at the same hours create the schedule for one of them and the schedule could be copied to the other one where the HR department with head-hunters will find the right candidate and allocate to the schedule.

2, Logistic:
Similar suggestion for the Logistic:
Be able to set up a logistic department where not just logistic managers needed but, administrators, assistants, someone who is responsible for the vehicles (the vehicles should have service cost) someone who is responsible to purchase fuel, as the vehicles need fuel or electricity if electric vehicle. transport manager / fleet manager as there are special legalisations for HGVs. etc. and similar possibility of multi-level buildings.

3, Sales and Marketing:
in HQ it would be nice to have a sales and marketing department, and instead of passing the marketing for external business can do it inhouse (obviously for a cost of renting / buying advertising surface etc. and wages / salary) similar structured way, e.g.: must have a manager, some designer, some marketing planner, eCommertial specialist, etc. also possibility of multi-level buildings.

4, Legal:
after a certain size it would be more realistic if there are some legal issues, some legal case against my company / empire which can be handled by paying for an external law firm, sort it out with my own law firm but the lawyers are not making money during the trail as they working on internal case or have a separated legal department in the HQ to deal with all these issues.

5, Account
Would be more realistic if my expenses wouldn’t be deducted automatically like paying a employees / supplier / importer / or for delivery. but needed to pay manually even if just over bizphone with clicking on a button, until I can employ an accountant to do payments,
To get a loan would be more difficult until my account team is skilled to handle the loans, and with their skill the interest can be lower and more loan will be available,
The accountant can help reduce the tax.
Job of investment advisor or something like that, who would increase the income of the investments

6, Purchasing
it would be nice to set a team and all the purchases can be assigned to the team (not individuals) with a requirement of more diverse team not just 4 purchasing manager. this them cost way more money than 4 purchase manager, but they can lower the cost of the goods.

7, Distribution warehouse
it would be nice to have a distribution warehouse available to create a transport route from the distribution centre to the warehouse, even the big warehouses only can deliver to 16 business but you need paper bag to every business (except office), so you would be able to import all the paper bag to the distribution centre than from the distribution centre you can deliver them to the warehouses (16 warehouse) and from the warehouse to the shops (16 shop) at the end of the chain the imported paper bag can be delivered to 16x16 (256x) shops. this can be set up now but there is no warehouse large enough to be a distribution centre.

As all these departments would give advantage to the player like the HR department can handle more employees, the sales and marketing could do the marketing for more business etc. I would set up the cost and requirements of the department high (e.g.: the minimum requirement is 1 head of a department with high salary and own office requirement, an assistant, 2 manager and 4 office worker etc.) so the player won`t be able to create it and also it is not worth to create any of the department before a certain size.

5 Likes

well said. I definitely need more complex management for HQ: there should be lower managers, seniors with their own duties, being able to organize managers by labeling them for example… Otherwise big HQ looks like a mess

Hello,
I have 2 headquarters with 10 people each. I would like to get a larger office (50 people) to move everyone to the same location.
The problem is that when I move an employee from one headquarters to another, I lose all their settings: HR no longer has health insurance contracts, they no longer have any assigned employees, purchasing agents no longer have import contracts, and I therefore lose all the programming of the number of imported products, etc.
Is there a solution to this or do I have to start all over manually?

Hello! The easiest way is to user the Manhattan Movers and make sure you check the option to transfer the BizMan settings. Then it will copy all of those BizMan settings like HR and Purchasing Agents to the new Headquarters.

Unfortunately, you can only do it to one office, not both. So pick the one with the most contracts!

Oh right, I hadn’t thought about them, thanks for the tip, I’ll try that :slight_smile:

eu vi sobre as plantas que pode baixar como baixo e implanto no meu jogo naO ESTOU CONSEGUINDO FAZER ISSO ALGUEM PODE ME AJUDA

Some building has a underground car park. So there are already some building which has 2 level. it would be nice specially for some skyscrapers when you buy the whole building to have multiple level. and when you go to the building can choose between level 76 level 77 level 78 level 79 and can utilise all. still one of the can be law firm other level can be graphic designer or all the same but in one building.

1 Like

That’s awesome :+1:

1 Like

I’d like to expand on the distribution centre idea. If you make one of the wholesale business properties available to players, it could act as a distribution centre for your entire empire. Let’s say buying a truck and parking it at a dedicated spot in front of a ramp would increase the centre’s capacity or possibly how often it could distribute to stores and/or receive deliveries from import/export companies?

Another idea is forklifts - but not as a transport. By the gods I hated those things! But if you take that model and use it as a placed upgrade in a factory, you could increase the speed of production by a percentage.

Another one at retail level would be self-service checkouts to increase customer capacity. The NPCs would use the same animations to buy but instead of walking to a manned checkout, they walk up to a machine with their stuff and walk away with a bag. You’d obviously need manned checkouts as well for the customer service metric and another customer service staff member to oversee the self-service checkouts. Another idea would be that if any of the self-service checkouts aren’t inside a camera’s FoV, the theft is really high - like a worrying percentage of your total takings high

I absolutely love this game, the concept, the detail, and the direction it is going in. It is hands down one of the best business management sims out there. The potential for depth is huge, and I think HQ and property management could play an even bigger role in that.

@Gregg’s post about complex HQs and multi-level departments nailed a lot of what I have been thinking. I completely support his idea. Departments with managers, assistants, and realistic scaling make perfect sense. Multi-floor HQ buildings would also feel much more natural as you expand.

This builds on Gregg’s foundation with a few additional ideas around executives, finance, depth, and property management.

Executive Roles and Advisors

Operations and executives should feel different. HR, logistics, and purchasing keep things moving. Executives set direction and strategy.

  • Some possible additions:
    • Business Advisor or Executive Director: reviews performance across all businesses, highlights waste, and suggests where to invest.
    • Market Analyst: tracks nearby rivals, compares performance, and reports on competition.
    • Financial Advisor: flags underperforming stores and poor pricing decisions.
    • Accountancy Team: handles audits, taxes, and manual payments as Gregg suggested.
    • Problem Solvers: separate from accountants, hired to quietly cause trouble for rival businesses or lower their reputation.

This would make HQ feel like a true decision centre instead of a background system.

Department Scaling and Staffing
Gregg’s example that 1,000 employees could be handled by around four HR staff is accurate. Large companies would also use company-wide benefit packages such as health, dental, and insurance that cover all employees and reduce staffing needs at a cost.

Business Bank Accounts
Right now, all money comes from one shared pool. Instead, each business should have its own account for income and expenses. The player should also have a personal account for wages and investments.

A Holdings Company account could sit above everything else, managing group finances, handling transfers between businesses, and tracking combined profits across the entire company structure.

This would make cash flow much clearer and open the door to inter-company loans, shared resources, and consolidated financial reports.

Profit Column in Inventory
A small change that would make a big difference. Add a profit per unit column showing sale price minus base cost in product tables. This would make pricing and stock management far easier, especially once you are running multiple stores.

Manual Payments
Building on Gregg’s idea again, allow manual payments handled by the Accountancy Team. Instead of everything being auto deducted, you could approve payments yourself or delegate them once you have scaled up.

Meetings, HR Issues and Opportunities
The game already balances business, management, and real estate well. Once things are stable, I often find myself skipping time by sleeping just to move things forward.

There is a lot of potential for more depth between those moments.

  • Examples could include:
    • Meetings with suppliers to negotiate contracts or exclusive deals.
    • HR issues that need executive decisions about promotions, disputes, or dismissals.
    • Business opportunities such as takeovers, partnerships, or special projects.
    • Rival activity where you react to competitor pricing or marketing changes in real time.

Special Buildings
Add the option to buy or build special buildings that unlock new features such as:

  • Recruitment Agencies to improve staff quality and hiring speed.
  • Importers or Wholesalers to buy products cheaper or unlock exclusive items.
  • Distribution Centres to centralise deliveries and improve logistics.

This would make the city economy feel more connected and player driven.

Property Upgrades, Layouts and Subleasing
Property ownership could have much more depth.

  • Editable Layouts: ability to change the interior layout or upgrade properties such as adding more bays to a warehouse.
  • Splitting Properties: divide a large property into smaller units, for example turning a 1,000 square metre office into several smaller offices. You could then run multiple businesses from one site such as web design, law, and development.
  • Subleasing: rent out unused space to AI tenants.
  • Business Complexes: create or purchase large properties that host multiple tenants, whether owned or rented.

This would make property management as strategic as business management.

All of this ties back to Gregg’s vision of a true headquarters and structured company ecosystem. His idea lays the groundwork with departments and scaling, while these additions build on it with executives, rivals, finances, property development, and late-game decision making.

There is so much potential here and I genuinely love where the game is heading. It is already fantastic, and these ideas would give it even more long-term depth and realism. I have plenty more ideas but I will limit it to this for now. Maybe in the future I will share more. I give this feedback and these suggestions based on my actual experience running companies in real life. Yes, adults play games too.

TLDR

Fully support what @Gregg suggested about complex HQs and multi-level departments.
This builds on that idea with:

  • Executive and advisory roles for deeper company management.
  • Separate bank accounts for each business plus a holdings company.
  • Profit per unit column in inventory.
  • Manual payments through an Accountancy Team.
  • Meetings, HR events, and rival interactions for more gameplay depth.
  • Ability to buy or build special buildings like recruitment agencies, importers, and distribution centres.
  • Editable property layouts, splitting, subleasing, and business complexes.

These ideas would make HQ and property ownership feel more realistic, strategic, and rewarding for late-game players.

1 Like