Total sales / total inventory on one page

Good morning,

As always I apologise for any mistranslation, I use machine translation software, if I come across as mechanical and/or use strange terms please forgive me.

Having said that, I’ll go straight to describing the biggest problem I have with the game platform.

As in any company, even the company itself that is creating the game, there is a need for proper tabulation regarding inventory, employees, import and export. You need to have an overview of the situation so that you can, on a day-to-day basis, adopt market techniques, start marketing or do stress tests on staff and shops.

The information is absolutely there, but fragmented over several menus.

*How much inventory is left in the shop?
- Go see the shops one by one -
*How much inventory is left in the warehouse?
- Go through the stores one by one -
*Wait, I didn’t read that right… Let me see the shop’s inventory again.
- Go see the shop once more.
Okay, but if I have a similar consumption of items I have to order more. Let me order more items.
- Go to your HQ and place your order, hoping you haven’t done bad maths -
*Now how are we doing?
- Go and look at the stock once more -
*On what weekly basis should I replenish the shops and warehouses ?
- Open all the shops and warehouses one by one again -

Would it not be possible to create something less mechanical?
For example, every day a message could arrive (if requested in the direction of the hq) and give you the stock levels with the various plausible days of replenishment. Directly. Without having to go every single time and have to open 10-15 shops and two warehouses to “redo” the situation.

I mean, I’m the only one who goes crazy running 10 shops at once?
Every time I open the Bizman I feel lost!

“Where do I find that information? Well, wait. Maybe it’s under here. Ah no, I need to see 10 shops first. Take the statistical base, go back to the warehouse and do the space check and then go to the hq and place the order based on the theoretical needs of 10 shops.”

I’m the type of player who really creates excel sheets to track the progress of the shops step by step and having the information so spread out over various menus is causing me quite a few problems.

Thank you for your time and please post any thoughts on this, I am very curious to see if I am getting it wrong or it may be a joint overview.
I am a human being and even I can adopt a wrong system of management, in case of advice and/or solutions that I have missed I am always open to civil debate!

Once again, thank you!

Have a good day!

3 Likes

It could be good to have when we make to purchases to import company to have the total amount of units sold in the last 7 days, (in addition to the remaining units in the warehouse)

1 Like

Not quite the same, but maybe useful - click on the warehouse itself, then inventory. You can see how much you shipped of each product to your stores, so as long as your Logistics Managers are set up well, that should be a pretty good number to base your orders on!

I want to know the daily or weekly sales for a product across all stores.
Not a product in one store.
With an additional tab in the econoview

I don´t know if this topic has already been posted or it is already in the suggested topics but I just realized that there is no option (overview) to see all stored goods on one page in every warehouse.

At the moment, I have to click through all warehouses to get an overview how many pieces I have stored from same good. Some goods can be purchased at different import companies.
A quick view warehouse table with all goods and warehouse would help a lot here.

Thanks.

Here’s what I want: An in-game list of all the products sold across all of my companies and a sum of how many were sold in the last week.

You can find this information from each company in the Bizman Inventory and Pricing tab and with only 1 company of each type this is a fast way to find out how much to purchase. But as you maintain more than five or so companies, this becomes incredibly tedious to plug into an excel sheet.

I’m hoping it can be added as some sort of late-game mechanic. Maybe add an additional skillset to the existing purchasing agents, or maybe even have it become a new office business like an Accounting Firm.

It’s also important for continuous product flow to purchase excess of what you need if your businesses are growing. If you wanted to incorporate some skill-level unlocks then maybe the accountant doesn’t add the sums correctly until 60%, show you the correct amount between 60% - 79%, and will show you the correct amount AND the amount plus 25% excess stock if you get the skill level to 80% or above.

I don’t know, just some ideas. Mainly I’m getting burnt out from alt-tabbing to excel and the time it takes to record and sum all the stuff. (156.7 hours on Steam).

Fun early access project, cool vision. Keep up the good work.

4 Likes

Best to see what is your best selling item and bottomselling item