I played an easy campaign in version 0.8, then a sandbox campaign on hard mode in version 0.9. I really enjoyed the game and I can’t wait for the final version to be released! I’ll be following the studio closely for future games, hoping they’ll release cooperative management games. ![]()
1. Interface & Usability
- Add filters, tables, and statistics to better visualize the data.
- Be able to apply filters on the map (by size, type, etc.).
- Replace the list of businesses on the map with a table that groups all our businesses with filters and different interfaces (price, satisfaction, profitability).
- Add a search bar to find our businesses on the map. Currently, the game needs to be reloaded to see a newly created business or a name change.
- Allow for copy-pasting prices from one business to another. (For example: easily modify the prices for all businesses in a specific neighborhood with one action.)
- When selecting a product’s price, display the prices offered by competitors in the neighborhood.
- Add an in-game note-taking tool so players don’t forget tasks.
- Remove the unnecessary queue message.
- Allow the taxi to be directed to a custom destination: “Take me to my chosen destination.”
- Add default schedules for each business type, so that the schedule is automatically set when opening a business.
2. Gameplay & Management
- More precise notifications:
- Alert when a delivery can’t be made (not enough money or space).
- Allow certain alerts to be permanently disabled.
- Add specific alerts: when a competitor opens/closes in a neighborhood, missing displays, missing HR for an employee, etc.
- Customer complaints should be accessible directly through employees without needing to go to the store physically.
- Improve the recruitment system: allow players to set competence criteria (above X %, below Y %, or within a range).
- Provide a centralized summary of employee requests and needs.
- Show the purchase price of products when adjusting promotions.
- Add the ability to know the number of potential customers per day for a product in a given neighborhood (through market research or hiring a specialist).
- Provide more details on what contributes to the interior score and security.
- Review the delivery system:
- Imports should arrive on Monday at 7 AM.
- Transfers from warehouses to stores should happen at 8 AM on Mondays.
- Add benches in all neighborhoods to allow the player to pass the time anywhere in the game.
- Better manage customer loyalty: for example, make promotions increase word-of-mouth over time, instead of just relying on marketing.
3. AI & Competition
- Rivals don’t progress enough, even on hard mode.
- They stagnate or regress.
- Their employees don’t reach 100% competence.
- This doesn’t create enough pressure for the player.
4. Bugs & Technical Issues
- Promotions: sometimes the bonus is 100% of marketing instead of the expected +50%.
- Blueprints (BP): after saving a BP, some products are not selected. The BP needs to be modified and resaved for it to work.
- Corrupted files: If a corrupted file is detected, click “ignore corrupted files,” then create a new game, save, and quit the game. After restarting and loading the previous game, the issue is resolved.
- Performance: freezes every hour starting from day 221 (resolved after restarting the game).
5. Logic Issues
- Why is it possible to sell expensive flowers in a bookstore? Is this intended (universal selling system) or a bug?