Some QOL Changes

QOL (Quality of Life) Changes

Here are some QOL changes that feel necessary after playing the game:


1. Back Button

  • Many screens don’t have a way to go back

  • Example: From logistics manager → warehouse, you can’t go back

  • You have to reopen everything again

  • This happens in multiple places

  • A simple back button is essential


2. Search in Map

  • Add a search option for groups

  • Example:

    • If I want to enable all coffee shops

    • I shouldn’t have to scroll through the whole list

    • I should just search “coffee shop” and toggle it

  • Saves time and makes navigation easier


3. Employee Filtering

  • Allow filtering employees with multiple conditions

  • Example:

    • Business: Cinema

    • Role: Cleaner

    • Requirement: Peaceful environment

  • Should show only those employees

  • Makes managing large staff much easier


4. Select All Button

  • Works with the filtering system

  • Lets you:

    • Train a group

    • Fire a group

    • Assign a group

  • Makes bulk actions fast and easy


5. Better Auto Schedule

  • Current issue:

    • In late game, wages don’t matter much

    • Players hire many employees and use auto schedule

    • Then fire whoever is unused

    • But auto schedule spreads hours too thin

  • Suggested improvements:

    • Add toggles like:

      • Respect “Important” roles or not

      • Ignore “Nice to have” roles if needed

      • Ignore employee time preferences if needed

      • Option to maximize employee working hours

  • This gives more control and makes auto scheduling actually useful


Hello! You can already select all and train/fire/assign the group, that’s been around for a few versions!

But for filtering - be sure to check out the EA 0.11 experimental branch, because you can filter BizMan and MyEmployee pages

And the ability to search in the map for a category is coming in the future!