Simplified employee management / simplified insurance terms

In the beginning, when you run a business with a small number of employees, it doesn’t matter, but as the number of employees increases, and the game progresses while meeting individual requirements, the number of employees becomes too large, and there are too many additional things to do. This is especially true for insurance.

Also, when opening a business, you should directly designate business hours, but realistically, it would be better to delegate the hiring and management of employees to a human resources manager so that they can be operated.

I second the whole thought of where the later game your employee management becomes a bit intense. I believe a solid idea to help drive an easier experience would be adding filters to the Employee Page along with the ability to change what column headers there are.

Example;

Current Columns in order; Name, Age, Wage, Task, Prim Skill, Current Business, Hours a Week, and finally Satisfaction.

It would be nice to have the ability to remove/hide various columns such as Age, Wage, and Hours a Week. Then allow for adding/unhiding; Status (Full Time/Part Time), Insurance (None, Bronze, Silver, Gold), Has Equp Needs (Yes/No), and Has Insurance Needs (Yes/No or provide which kind).

Finally, it would be extremely helpful to provide a filter for each column so I can sort the employee list by various data sets such as Task, Equipment Needs, or Current Business. By allowing this, we could use the select all button and it only selects what you had filtered out.

Just some added expansion of ideas from this, at the moment my game is just shy of 700 employees… It’s a pain staking task to go through and manually find people one by one. Hope the Devs consider this!

Cheers,
OneShot23

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