Random events make the game full of variables and surprises (or obstacles)

Add some events to make the game less “linear development” - that is, add some “promotion” or “hindrance” in the cycle of “opening a store - making money - opening a store again”, making the entrepreneurial story more tortuous and bizarre. Here are some suggestions:

  1. At the beginning of the game, the government provides a venture fund with low interest

  2. In the process of renting a store, the contract has “timeliness”, and the landlord may take back the house in advance or not provide it when the contract expires

  3. The goods have a shelf life, rather than being kept in the warehouse or on the shelf

  4. With the development of the game, the urban planning land has changed - this is an interesting idea. We can set the beginning of the game in the 1970s, for example. With the change of time, new houses in the city have slowly sprung up, while the old houses have been demolished and turned into vacant land over time. As an ambitious businessman and entrepreneur, we can “dictate” to the municipal government and build more parks, hospitals, public places and so on for our stores by interfering with the government to increase the customer flow of the stores.
    Of course, this requires a political contribution.

  5. We really need a stock market to “make money with money”

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Where something happens to an employee good or bad.

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