[MOD] - EzGame – Simple Trainer

I made a small trainer for testing purposes under the name EzGame.
This mod was created just to play around with the game and see what I can personally do.
In the future, I’ll try to add more features.

For now, it includes two basic functions:

  • Add Money

  • Remove Money


:inbox_tray: Installation Guide

  1. Download MelonLoader from the official website: https://melonloader.co/download

  2. Install MelonLoader nightly 0.7.2-ci.2341 on a clean game installation (version 0.9 (BUILD 3216)).

  3. Download the mod here: Google Drive Link

  4. Extract the archive and move the Mods and UserLibs folders into the root folder of the game.

  5. Launch the game.


:warning: Important:
Before installing any mods, always back up your save files.
This is an experimental trainer and may break your game. Use at your own risk.

:new_button: Update 0.0.2

  • ADD and TAKE money buttons are now combined into one group for better organization.

  • Added a new Be Happy button — gives your character 100% happiness for 7 in-game days.

    :package: Download: EzGame v0.0.2
    :right_arrow: To update, simply replace the ezgame.dll file in your Mods folder.

Where is the EZGAME tab located? I get a CLI box saying melonloader is running (0.7.2-ci.2341), but I don’t see anything in game.

Send me a screenshot of the console or copy the console logs as text.

:new_button: Update 0.0.3

  • Added Be Energized and Be Full buttons — gives your character energy and satiety for 7 in-game days.

  • Added Teleport Here button when interacting with a building — instantly teleports your character to that location.

:package: Download: EzGame v0.0.3

:right_arrow: To update, simply replace the ezgame.dll file in your Mods folder with the new version.

More updates coming soon! :rocket:

Same with me not seeing the tab for ezgame.

[16:12:19.836] [MelonLoader.Bootstrap] System.Reflection.CustomAttributeFormatException: Could not find a field with name CharSet
at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00013] in <5a2df2cd8b54464ebeada49bcc43a560>:0
at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <5a2df2cd8b54464ebeada49bcc43a560>:0
at System.RuntimeType.GetCustomAttributes (System.Type attributeType, System.Boolean inherit) [0x00038] in <5a2df2cd8b54464ebeada49bcc43a560>:0
at MelonLoader.NativeLibrary`1[T]..ctor (System.IntPtr ptr) [0x000ee] in D:\a\MelonLoader\MelonLoader\MelonLoader\Utils\NativeLibrary.cs:143
at MelonLoader.InternalUtils.BootstrapInterop.Initialize (System.IntPtr bootstrapHandle) [0x00000] in D:\a\MelonLoader\MelonLoader\MelonLoader\InternalUtils\BootstrapInterop.cs:82

I forgot to mention, please forgive me. It’s very important to add --melonloader.mbepatch to the game’s launch options in Steam, or go to the UserData folder in the game directory, open Loader.cfg, and set the parameter mono_bleeding_edge_environment_patches to true.

Updated Installation Guide

  1. Download MelonLoader from the official website: https://melonloader.co/download

  2. Install MelonLoader nightly 0.7.2-ci.2341 on a clean version of the game 0.9 (BUILD 3216).

  3. In the game’s Steam launch options, add --melonloader.mbepatch, or (optionally) open UserData → Loader.cfg in the game folder and set mono_bleeding_edge_environment_patches = true.

  4. Download the EzGame mod.

  5. Extract the Mods and UserLibs folders from the archive into the root game directory.

  6. Launch the game.

No worries! Worked like a charm now, I’m not sure if its just me but I had to load the game twice. I used the UserData folder method.

1 Like

I think it’s related to MelonLoader. it might need one launch for initialization. But I’d assume that if you had used the launch options, it probably would have loaded on the first try. Either way, I’m really glad that everything’s working! =)

Heck Yeahh

bro, can you help me? This mod isn’t working in my game.
This is the console log that appears on my device:

[14:14:22.018] ------------------------------
[14:14:22.021] MelonLoader v0.7.2-ci.2381 Open-Beta
[14:14:22.022] OS: Windows 11
[14:14:22.022] Hash Code: BFC176FFEE82DCB3788094553C0DE858B5BF632824E218EB4CB45F4D3B8FD968
[14:14:22.023] ------------------------------
[14:14:22.023] Game Type: Il2cpp
[14:14:22.023] Game Arch: x64
[14:14:22.023] ------------------------------
[14:14:22.023] Command-Line:
[14:14:22.023] ------------------------------
[14:14:22.024] Core::BasePath = C:\Program Files (x86)\Steam\steamapps\common\Big Ambitions
[14:14:22.024] Game::BasePath = C:\Program Files (x86)\Steam\steamapps\common\Big Ambitions
[14:14:22.025] Game::DataPath = C:\Program Files (x86)\Steam\steamapps\common\Big Ambitions\Big Ambitions_Data
[14:14:22.025] Game::ApplicationPath = C:\Program Files (x86)\Steam\steamapps\common\Big Ambitions\Big Ambitions.exe
[14:14:22.025] Runtime Type: net6
[14:14:22.370] ------------------------------
[14:14:22.371] Game Name: Big Ambitions
[14:14:22.371] Game Developer: Hovgaard Games
[14:14:22.374] Unity Version: 2022.3.62f2
[14:14:22.374] Game Version: 0.1
[14:14:22.374] ------------------------------

[14:14:24.418] Preferences Loaded!

[14:14:24.582] Loading UserLibs…
[14:14:27.596] ------------------------------
[14:14:27.617] Melon Assembly loaded: ‘.\UserLibs\mcs.dll’
[14:14:27.618] SHA256 Hash: ‘EE8506EF528AADF42BD03875FB1A18AAEE90C093F30A5D6690F519DBB435DF61’
[14:14:27.625] Melon Assembly loaded: ‘.\UserLibs\Microsoft.CSharp.dll’
[14:14:27.626] SHA256 Hash: ‘50AB51C94354E8262F6D37FAF0625858BF9AE52C1625BD2B615EFF46027C521C’
[14:14:27.635] Failed to load Melon Assembly from ‘C:\Program Files (x86)\Steam\steamapps\common\Big Ambitions\UserLibs\Mono.Cecil.dll’:
System.IO.FileLoadException: Assembly with same name is already loaded
at System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
at Trampoline:Native<00007FFB94BAF1A8>?26965262(IntPtr , String , String , ObjectHandleOnStack )
at NativeDetour_Wrapper<System.Runtime.Loader.AssemblyLoadContext::LoadFromPath>?0(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
at MelonLoader.MelonAssembly.LoadMelonAssembly(String path, Boolean loadMelons) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonAssembly.cs:line 84
[14:14:27.637] Melon Assembly loaded: ‘.\UserLibs\Mono.Cecil.Mdb.dll’
[14:14:27.637] SHA256 Hash: ‘5896D1898F616701FFF18F3B2C71E6B844D2390EF9F41E1C5FCCCE8CB27C698E’
[14:14:27.639] Melon Assembly loaded: ‘.\UserLibs\Mono.Cecil.Pdb.dll’
[14:14:27.640] SHA256 Hash: ‘174DB44A067F58561510AF746F3CAEB032037762C57A31C8D9EE32DB25174984’
[14:14:27.641] Melon Assembly loaded: ‘.\UserLibs\Mono.Cecil.Rocks.dll’
[14:14:27.641] SHA256 Hash: ‘54AC539FB5DDC8B44C0E9ACD0FCB7324F89D1A072EDF8EBC1B06DD691E3D3927’
[14:14:27.643] Failed to load Melon Assembly from ‘C:\Program Files (x86)\Steam\steamapps\common\Big Ambitions\UserLibs\MonoMod.RuntimeDetour.dll’:
System.IO.FileLoadException: Assembly with same name is already loaded
at System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
at Trampoline:Native<00007FFB94BAF1A8>?26965262(IntPtr , String , String , ObjectHandleOnStack )
at NativeDetour_Wrapper<System.Runtime.Loader.AssemblyLoadContext::LoadFromPath>?0(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
at MelonLoader.MelonAssembly.LoadMelonAssembly(String path, Boolean loadMelons) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonAssembly.cs:line 84
[14:14:27.645] Failed to load Melon Assembly from ‘C:\Program Files (x86)\Steam\steamapps\common\Big Ambitions\UserLibs\MonoMod.Utils.dll’:
System.IO.FileLoadException: Assembly with same name is already loaded
at System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
at Trampoline:Native<00007FFB94BAF1A8>?26965262(IntPtr , String , String , ObjectHandleOnStack )
at NativeDetour_Wrapper<System.Runtime.Loader.AssemblyLoadContext::LoadFromPath>?0(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
at MelonLoader.MelonAssembly.LoadMelonAssembly(String path, Boolean loadMelons) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonAssembly.cs:line 84
[14:14:27.666] Melon Assembly loaded: ‘.\UserLibs\Newtonsoft.Json.dll’
[14:14:27.667] SHA256 Hash: ‘F0C07AF0E84D4DD4DA4BD7823BA4535BC0481B3BF623ED40B659B68147A6BB75’
[14:14:27.672] Failed to load Melon Assembly from ‘C:\Program Files (x86)\Steam\steamapps\common\Big Ambitions\UserLibs\Tomlet.dll’:
System.IO.FileLoadException: Assembly with same name is already loaded
at System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
at Trampoline:Native<00007FFB94BAF1A8>?26965262(IntPtr , String , String , ObjectHandleOnStack )
at NativeDetour_Wrapper<System.Runtime.Loader.AssemblyLoadContext::LoadFromPath>?0(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
at MelonLoader.MelonAssembly.LoadMelonAssembly(String path, Boolean loadMelons) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonAssembly.cs:line 84
[14:14:27.676] Melon Assembly loaded: ‘.\UserLibs\UnityExplorer.STANDALONE.Mono.dll’
[14:14:27.677] SHA256 Hash: ‘CA5590B966B0989D1AF6FCF73DAB97ABFF3143C524F2C11D62FFCEC107929E60’
[14:14:27.684] Melon Assembly loaded: ‘.\UserLibs\UniverseLib.Mono.dll’
[14:14:27.684] SHA256 Hash: ‘AFCB9E8259F7EC8F035960E6832939B93A5F49EF6CFE246253E643F237F5B956’
[14:14:27.684] ------------------------------
[14:14:27.685] 0 UserLibs loaded.

[14:14:27.685] Loading Plugins…
[14:14:27.689] 0 Plugins loaded.

[14:14:29.445] Loading Il2CppAssemblyGenerator…
[14:14:29.577] [Il2CppAssemblyGenerator] Contacting RemoteAPI…
[14:14:30.151] [Il2CppAssemblyGenerator] Game Not Found on RemoteAPI Host (https://api.melonloader.com/api/v1/game/big-ambitions)
[14:14:30.152] [Il2CppAssemblyGenerator] RemoteAPI.DumperVersion = null
[14:14:30.154] [Il2CppAssemblyGenerator] RemoteAPI.ObfuscationRegex = null
[14:14:30.155] [Il2CppAssemblyGenerator] RemoteAPI.MappingURL = null
[14:14:30.155] [Il2CppAssemblyGenerator] RemoteAPI.MappingFileSHA512 = null
[14:14:30.159] [Il2CppAssemblyGenerator] Using Cpp2IL Version: 2022.1.0-pre-release.20
[14:14:30.160] [Il2CppAssemblyGenerator] Using Il2CppInterop Version = 1.5.1+dbaf825aab891ff1e1627bea691bde0a81d1ad98
[14:14:30.160] [Il2CppAssemblyGenerator] Using Unity Dependencies Version = 2022.3.62
[14:14:30.161] [Il2CppAssemblyGenerator] Using Deobfuscation Regex = null
[14:14:30.161] [Il2CppAssemblyGenerator] Cpp2IL is up to date.
[14:14:30.162] [Il2CppAssemblyGenerator] Cpp2IL.Plugin.StrippedCodeRegSupport is up to date.
[14:14:30.162] [Il2CppAssemblyGenerator] UnityDependencies is up to date.
[14:14:30.162] [Il2CppAssemblyGenerator] Checking GameAssembly…
[14:14:30.343] [Il2CppAssemblyGenerator] Assembly is up to date. No Generation Needed.

[14:14:30.345] Loading Mods…
[14:14:30.416] ------------------------------
[14:14:30.418] Melon Assembly loaded: ‘.\Mods\ezgame.dll’
[14:14:30.419] SHA256 Hash: ‘F5A9E3FEEE27853F089AF63C0AA1B0FC1D7BAADC5BA150D8BD2B548DA73C2409’

[14:14:30.985] Some Melons are missing dependencies, which you may have to install.
If these are optional dependencies, mark them as optional using the MelonOptionalDependencies attribute.
This warning will turn into an error and Melons with missing dependencies will not be loaded in future versions of MelonLoader.

  • ‘ezgame’ is missing the following dependencies:
    • ‘BigAmbitions’ v0.0.0.0
    • ‘DOTween’ v1.0.0.0
    • ‘HGPlugins’ v0.0.0.0
    • ‘BigAmbitions.Items’ v0.0.0.0
    • ‘BigAmbitions.Characters’ v0.0.0.0
    • ‘HGExtensions’ v0.0.0.0
    • ‘DOTween.Modules’ v0.0.0.0
      [14:14:30.995] ------------------------------
      [14:14:30.995] ezgame v0.0.3
      [14:14:30.996] by horexdev
      [14:14:30.996] Assembly: ezgame.dll
      [14:14:30.996] ------------------------------
      [14:14:30.996] ------------------------------
      [14:14:30.997] 1 Mod loaded.

[14:14:40.930] [Il2CppInterop] Class::Init signatures have been exhausted, using a substitute!
[14:14:41.220] [Il2CppInterop] Registered mono type MelonLoader.Support.MonoEnumeratorWrapper in il2cpp domain
[14:14:41.312] Support Module Loaded: C:\Program Files (x86)\Steam\steamapps\common\Big Ambitions\MelonLoader\Dependencies\SupportModules\Il2Cpp.dll
[14:14:41.326] [ezgame] Failed to Harmony Patch ezgame.Patching.RunHourlyPatch
[14:14:41.327] [ezgame] System.IO.FileNotFoundException: Could not load file or assembly ‘BigAmbitions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. The system cannot find the file specified.
File name: ‘BigAmbitions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder1 derivedAttributes)
at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)
at System.RuntimeType.GetCustomAttributes(Boolean inherit)
at HarmonyLib.HarmonyMethodExtensions.GetFromType(Type type)
at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType)
at MelonLoader.MelonBase.HarmonyInit() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonBase.cs:line 450
[14:14:41.329] [ezgame] Failed to Harmony Patch ezgame.Patching.SaveGamePatch
[14:14:41.329] [ezgame] System.IO.FileNotFoundException: Could not load file or assembly ‘BigAmbitions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. The system cannot find the file specified.
File name: ‘BigAmbitions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder1 derivedAttributes)
at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)
at System.RuntimeType.GetCustomAttributes(Boolean inherit)
at HarmonyLib.HarmonyMethodExtensions.GetFromType(Type type)
at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType)
at MelonLoader.MelonBase.HarmonyInit() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonBase.cs:line 450
[14:14:41.331] [ezgame] Failed to Harmony Patch ezgame.Patching.SetCurrentHungerPatch
[14:14:41.331] [ezgame] System.IO.FileNotFoundException: Could not load file or assembly ‘BigAmbitions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. The system cannot find the file specified.
File name: ‘BigAmbitions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder1 derivedAttributes)
at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)
at System.RuntimeType.GetCustomAttributes(Boolean inherit)
at HarmonyLib.HarmonyMethodExtensions.GetFromType(Type type)
at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType)
at MelonLoader.MelonBase.HarmonyInit() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonBase.cs:line 450
[14:14:41.332] [ezgame] Failed to Harmony Patch ezgame.Patching.UpdateEnergyPatch
[14:14:41.332] [ezgame] System.IO.FileNotFoundException: Could not load file or assembly ‘BigAmbitions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. The system cannot find the file specified.
File name: ‘BigAmbitions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder1 derivedAttributes)
at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)
at System.RuntimeType.GetCustomAttributes(Boolean inherit)
at HarmonyLib.HarmonyMethodExtensions.GetFromType(Type type)
at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType)
at MelonLoader.MelonBase.HarmonyInit() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonBase.cs:line 450
[14:14:41.333] [ezgame] Failed to Harmony Patch ezgame.Patching.UpdateHappinessPatch
[14:14:41.333] [ezgame] System.IO.FileNotFoundException: Could not load file or assembly ‘BigAmbitions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. The system cannot find the file specified.
File name: ‘BigAmbitions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder1 derivedAttributes)
at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)
at System.RuntimeType.GetCustomAttributes(Boolean inherit)
at HarmonyLib.HarmonyMethodExtensions.GetFromType(Type type)
at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType)
at MelonLoader.MelonBase.HarmonyInit() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonBase.cs:line 450
[14:14:41.389] [ezgame] System.MissingMethodException: Method not found: ‘Void System.Security.Permissions.SecurityPermission..ctor(System.Security.Permissions.PermissionState)’.
at Newtonsoft.Json.Serialization.JsonTypeReflector.get_DynamicCodeGeneration()
at Newtonsoft.Json.Serialization.JsonTypeReflector.get_ReflectionDelegateFactory()
at Newtonsoft.Json.Serialization.DefaultContractResolver.GetDefaultCreator(Type createdType)
at Newtonsoft.Json.Serialization.DefaultContractResolver.InitializeContract(JsonContract contract)
at Newtonsoft.Json.Serialization.DefaultContractResolver.CreateObjectContract(Type objectType)
at Newtonsoft.Json.Serialization.DefaultContractResolver.CreateContract(Type objectType)
at Newtonsoft.Json.Serialization.CamelCasePropertyNamesContractResolver.ResolveContract(Type type)
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.GetContract(Object value)
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.GetContractSafe(Object value)
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.Serialize(JsonWriter jsonWriter, Object value, Type objectType)
at Newtonsoft.Json.JsonSerializer.SerializeInternal(JsonWriter jsonWriter, Object value, Type objectType)
at Newtonsoft.Json.JsonSerializer.Serialize(JsonWriter jsonWriter, Object value, Type objectType)
at Newtonsoft.Json.JsonConvert.SerializeObjectInternal(Object value, Type type, JsonSerializer jsonSerializer)
at Newtonsoft.Json.JsonConvert.SerializeObject(Object value, Type type, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.SerializeObject(Object value, JsonSerializerSettings settings)
at ezgame.Bootstrap.EzGameBootstrap.LoadConfig()
at ezgame.Bootstrap.EzGameBootstrap.OnInitializeMelon()
at MelonLoader.MelonBase.LoaderInitialized() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonBase.cs:line 467
[14:14:41.612] [Il2CppInterop] Registered mono type MelonLoader.Support.SM_Component in il2cpp domain
Setting breakpad minidump AppID = 1331550
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199641307680 [API loaded no]

I suspect a recent game update might have broken the mod. I’ll look into it soon and release a new version if necessary.