[MOD] - EzGame – Simple Trainer

I made a small trainer for testing purposes under the name EzGame.
This mod was created just to play around with the game and see what I can personally do.
In the future, I’ll try to add more features.

For now, it includes two basic functions:

  • Add Money

  • Remove Money


:inbox_tray: Installation Guide

  1. Download MelonLoader from the official website: https://melonloader.co/download

  2. Install MelonLoader nightly 0.7.2-ci.2341 on a clean game installation (version 0.9 (BUILD 3216)).

  3. Download the mod here: Google Drive Link

  4. Extract the archive and move the Mods and UserLibs folders into the root folder of the game.

  5. Launch the game.


:warning: Important:
Before installing any mods, always back up your save files.
This is an experimental trainer and may break your game. Use at your own risk.

:new_button: Update 0.0.2

  • ADD and TAKE money buttons are now combined into one group for better organization.

  • Added a new Be Happy button — gives your character 100% happiness for 7 in-game days.

    :package: Download: EzGame v0.0.2
    :right_arrow: To update, simply replace the ezgame.dll file in your Mods folder.

Where is the EZGAME tab located? I get a CLI box saying melonloader is running (0.7.2-ci.2341), but I don’t see anything in game.

Send me a screenshot of the console or copy the console logs as text.

:new_button: Update 0.0.3

  • Added Be Energized and Be Full buttons — gives your character energy and satiety for 7 in-game days.

  • Added Teleport Here button when interacting with a building — instantly teleports your character to that location.

:package: Download: EzGame v0.0.3

:right_arrow: To update, simply replace the ezgame.dll file in your Mods folder with the new version.

More updates coming soon! :rocket:

Same with me not seeing the tab for ezgame.

[16:12:19.836] [MelonLoader.Bootstrap] System.Reflection.CustomAttributeFormatException: Could not find a field with name CharSet
at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00013] in <5a2df2cd8b54464ebeada49bcc43a560>:0
at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <5a2df2cd8b54464ebeada49bcc43a560>:0
at System.RuntimeType.GetCustomAttributes (System.Type attributeType, System.Boolean inherit) [0x00038] in <5a2df2cd8b54464ebeada49bcc43a560>:0
at MelonLoader.NativeLibrary`1[T]..ctor (System.IntPtr ptr) [0x000ee] in D:\a\MelonLoader\MelonLoader\MelonLoader\Utils\NativeLibrary.cs:143
at MelonLoader.InternalUtils.BootstrapInterop.Initialize (System.IntPtr bootstrapHandle) [0x00000] in D:\a\MelonLoader\MelonLoader\MelonLoader\InternalUtils\BootstrapInterop.cs:82

I forgot to mention, please forgive me. It’s very important to add --melonloader.mbepatch to the game’s launch options in Steam, or go to the UserData folder in the game directory, open Loader.cfg, and set the parameter mono_bleeding_edge_environment_patches to true.

Updated Installation Guide

  1. Download MelonLoader from the official website: https://melonloader.co/download

  2. Install MelonLoader nightly 0.7.2-ci.2341 on a clean version of the game 0.9 (BUILD 3216).

  3. In the game’s Steam launch options, add --melonloader.mbepatch, or (optionally) open UserData → Loader.cfg in the game folder and set mono_bleeding_edge_environment_patches = true.

  4. Download the EzGame mod.

  5. Extract the Mods and UserLibs folders from the archive into the root game directory.

  6. Launch the game.

No worries! Worked like a charm now, I’m not sure if its just me but I had to load the game twice. I used the UserData folder method.

1 Like

I think it’s related to MelonLoader. it might need one launch for initialization. But I’d assume that if you had used the launch options, it probably would have loaded on the first try. Either way, I’m really glad that everything’s working! =)

Heck Yeahh