bro, can you help me? This mod isn’t working in my game.
This is the console log that appears on my device:
[14:14:22.018] ------------------------------
[14:14:22.021] MelonLoader v0.7.2-ci.2381 Open-Beta
[14:14:22.022] OS: Windows 11
[14:14:22.022] Hash Code: BFC176FFEE82DCB3788094553C0DE858B5BF632824E218EB4CB45F4D3B8FD968
[14:14:22.023] ------------------------------
[14:14:22.023] Game Type: Il2cpp
[14:14:22.023] Game Arch: x64
[14:14:22.023] ------------------------------
[14:14:22.023] Command-Line:
[14:14:22.023] ------------------------------
[14:14:22.024] Core::BasePath = C:\Program Files (x86)\Steam\steamapps\common\Big Ambitions
[14:14:22.024] Game::BasePath = C:\Program Files (x86)\Steam\steamapps\common\Big Ambitions
[14:14:22.025] Game::DataPath = C:\Program Files (x86)\Steam\steamapps\common\Big Ambitions\Big Ambitions_Data
[14:14:22.025] Game::ApplicationPath = C:\Program Files (x86)\Steam\steamapps\common\Big Ambitions\Big Ambitions.exe
[14:14:22.025] Runtime Type: net6
[14:14:22.370] ------------------------------
[14:14:22.371] Game Name: Big Ambitions
[14:14:22.371] Game Developer: Hovgaard Games
[14:14:22.374] Unity Version: 2022.3.62f2
[14:14:22.374] Game Version: 0.1
[14:14:22.374] ------------------------------
[14:14:24.418] Preferences Loaded!
[14:14:24.582] Loading UserLibs…
[14:14:27.596] ------------------------------
[14:14:27.617] Melon Assembly loaded: ‘.\UserLibs\mcs.dll’
[14:14:27.618] SHA256 Hash: ‘EE8506EF528AADF42BD03875FB1A18AAEE90C093F30A5D6690F519DBB435DF61’
[14:14:27.625] Melon Assembly loaded: ‘.\UserLibs\Microsoft.CSharp.dll’
[14:14:27.626] SHA256 Hash: ‘50AB51C94354E8262F6D37FAF0625858BF9AE52C1625BD2B615EFF46027C521C’
[14:14:27.635] Failed to load Melon Assembly from ‘C:\Program Files (x86)\Steam\steamapps\common\Big Ambitions\UserLibs\Mono.Cecil.dll’:
System.IO.FileLoadException: Assembly with same name is already loaded
at System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
at Trampoline:Native<00007FFB94BAF1A8>?26965262(IntPtr , String , String , ObjectHandleOnStack )
at NativeDetour_Wrapper<System.Runtime.Loader.AssemblyLoadContext::LoadFromPath>?0(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
at MelonLoader.MelonAssembly.LoadMelonAssembly(String path, Boolean loadMelons) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonAssembly.cs:line 84
[14:14:27.637] Melon Assembly loaded: ‘.\UserLibs\Mono.Cecil.Mdb.dll’
[14:14:27.637] SHA256 Hash: ‘5896D1898F616701FFF18F3B2C71E6B844D2390EF9F41E1C5FCCCE8CB27C698E’
[14:14:27.639] Melon Assembly loaded: ‘.\UserLibs\Mono.Cecil.Pdb.dll’
[14:14:27.640] SHA256 Hash: ‘174DB44A067F58561510AF746F3CAEB032037762C57A31C8D9EE32DB25174984’
[14:14:27.641] Melon Assembly loaded: ‘.\UserLibs\Mono.Cecil.Rocks.dll’
[14:14:27.641] SHA256 Hash: ‘54AC539FB5DDC8B44C0E9ACD0FCB7324F89D1A072EDF8EBC1B06DD691E3D3927’
[14:14:27.643] Failed to load Melon Assembly from ‘C:\Program Files (x86)\Steam\steamapps\common\Big Ambitions\UserLibs\MonoMod.RuntimeDetour.dll’:
System.IO.FileLoadException: Assembly with same name is already loaded
at System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
at Trampoline:Native<00007FFB94BAF1A8>?26965262(IntPtr , String , String , ObjectHandleOnStack )
at NativeDetour_Wrapper<System.Runtime.Loader.AssemblyLoadContext::LoadFromPath>?0(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
at MelonLoader.MelonAssembly.LoadMelonAssembly(String path, Boolean loadMelons) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonAssembly.cs:line 84
[14:14:27.645] Failed to load Melon Assembly from ‘C:\Program Files (x86)\Steam\steamapps\common\Big Ambitions\UserLibs\MonoMod.Utils.dll’:
System.IO.FileLoadException: Assembly with same name is already loaded
at System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
at Trampoline:Native<00007FFB94BAF1A8>?26965262(IntPtr , String , String , ObjectHandleOnStack )
at NativeDetour_Wrapper<System.Runtime.Loader.AssemblyLoadContext::LoadFromPath>?0(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
at MelonLoader.MelonAssembly.LoadMelonAssembly(String path, Boolean loadMelons) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonAssembly.cs:line 84
[14:14:27.666] Melon Assembly loaded: ‘.\UserLibs\Newtonsoft.Json.dll’
[14:14:27.667] SHA256 Hash: ‘F0C07AF0E84D4DD4DA4BD7823BA4535BC0481B3BF623ED40B659B68147A6BB75’
[14:14:27.672] Failed to load Melon Assembly from ‘C:\Program Files (x86)\Steam\steamapps\common\Big Ambitions\UserLibs\Tomlet.dll’:
System.IO.FileLoadException: Assembly with same name is already loaded
at System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
at Trampoline:Native<00007FFB94BAF1A8>?26965262(IntPtr , String , String , ObjectHandleOnStack )
at NativeDetour_Wrapper<System.Runtime.Loader.AssemblyLoadContext::LoadFromPath>?0(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
at MelonLoader.MelonAssembly.LoadMelonAssembly(String path, Boolean loadMelons) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonAssembly.cs:line 84
[14:14:27.676] Melon Assembly loaded: ‘.\UserLibs\UnityExplorer.STANDALONE.Mono.dll’
[14:14:27.677] SHA256 Hash: ‘CA5590B966B0989D1AF6FCF73DAB97ABFF3143C524F2C11D62FFCEC107929E60’
[14:14:27.684] Melon Assembly loaded: ‘.\UserLibs\UniverseLib.Mono.dll’
[14:14:27.684] SHA256 Hash: ‘AFCB9E8259F7EC8F035960E6832939B93A5F49EF6CFE246253E643F237F5B956’
[14:14:27.684] ------------------------------
[14:14:27.685] 0 UserLibs loaded.
[14:14:27.685] Loading Plugins…
[14:14:27.689] 0 Plugins loaded.
[14:14:29.445] Loading Il2CppAssemblyGenerator…
[14:14:29.577] [Il2CppAssemblyGenerator] Contacting RemoteAPI…
[14:14:30.151] [Il2CppAssemblyGenerator] Game Not Found on RemoteAPI Host (https://api.melonloader.com/api/v1/game/big-ambitions)
[14:14:30.152] [Il2CppAssemblyGenerator] RemoteAPI.DumperVersion = null
[14:14:30.154] [Il2CppAssemblyGenerator] RemoteAPI.ObfuscationRegex = null
[14:14:30.155] [Il2CppAssemblyGenerator] RemoteAPI.MappingURL = null
[14:14:30.155] [Il2CppAssemblyGenerator] RemoteAPI.MappingFileSHA512 = null
[14:14:30.159] [Il2CppAssemblyGenerator] Using Cpp2IL Version: 2022.1.0-pre-release.20
[14:14:30.160] [Il2CppAssemblyGenerator] Using Il2CppInterop Version = 1.5.1+dbaf825aab891ff1e1627bea691bde0a81d1ad98
[14:14:30.160] [Il2CppAssemblyGenerator] Using Unity Dependencies Version = 2022.3.62
[14:14:30.161] [Il2CppAssemblyGenerator] Using Deobfuscation Regex = null
[14:14:30.161] [Il2CppAssemblyGenerator] Cpp2IL is up to date.
[14:14:30.162] [Il2CppAssemblyGenerator] Cpp2IL.Plugin.StrippedCodeRegSupport is up to date.
[14:14:30.162] [Il2CppAssemblyGenerator] UnityDependencies is up to date.
[14:14:30.162] [Il2CppAssemblyGenerator] Checking GameAssembly…
[14:14:30.343] [Il2CppAssemblyGenerator] Assembly is up to date. No Generation Needed.
[14:14:30.345] Loading Mods…
[14:14:30.416] ------------------------------
[14:14:30.418] Melon Assembly loaded: ‘.\Mods\ezgame.dll’
[14:14:30.419] SHA256 Hash: ‘F5A9E3FEEE27853F089AF63C0AA1B0FC1D7BAADC5BA150D8BD2B548DA73C2409’
[14:14:30.985] Some Melons are missing dependencies, which you may have to install.
If these are optional dependencies, mark them as optional using the MelonOptionalDependencies attribute.
This warning will turn into an error and Melons with missing dependencies will not be loaded in future versions of MelonLoader.
- ‘ezgame’ is missing the following dependencies:
- ‘BigAmbitions’ v0.0.0.0
- ‘DOTween’ v1.0.0.0
- ‘HGPlugins’ v0.0.0.0
- ‘BigAmbitions.Items’ v0.0.0.0
- ‘BigAmbitions.Characters’ v0.0.0.0
- ‘HGExtensions’ v0.0.0.0
- ‘DOTween.Modules’ v0.0.0.0
[14:14:30.995] ------------------------------
[14:14:30.995] ezgame v0.0.3
[14:14:30.996] by horexdev
[14:14:30.996] Assembly: ezgame.dll
[14:14:30.996] ------------------------------
[14:14:30.996] ------------------------------
[14:14:30.997] 1 Mod loaded.
[14:14:40.930] [Il2CppInterop] Class::Init signatures have been exhausted, using a substitute!
[14:14:41.220] [Il2CppInterop] Registered mono type MelonLoader.Support.MonoEnumeratorWrapper in il2cpp domain
[14:14:41.312] Support Module Loaded: C:\Program Files (x86)\Steam\steamapps\common\Big Ambitions\MelonLoader\Dependencies\SupportModules\Il2Cpp.dll
[14:14:41.326] [ezgame] Failed to Harmony Patch ezgame.Patching.RunHourlyPatch
[14:14:41.327] [ezgame] System.IO.FileNotFoundException: Could not load file or assembly ‘BigAmbitions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. The system cannot find the file specified.
File name: ‘BigAmbitions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder1 derivedAttributes)
at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)
at System.RuntimeType.GetCustomAttributes(Boolean inherit)
at HarmonyLib.HarmonyMethodExtensions.GetFromType(Type type)
at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType)
at MelonLoader.MelonBase.HarmonyInit() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonBase.cs:line 450
[14:14:41.329] [ezgame] Failed to Harmony Patch ezgame.Patching.SaveGamePatch
[14:14:41.329] [ezgame] System.IO.FileNotFoundException: Could not load file or assembly ‘BigAmbitions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. The system cannot find the file specified.
File name: ‘BigAmbitions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder1 derivedAttributes)
at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)
at System.RuntimeType.GetCustomAttributes(Boolean inherit)
at HarmonyLib.HarmonyMethodExtensions.GetFromType(Type type)
at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType)
at MelonLoader.MelonBase.HarmonyInit() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonBase.cs:line 450
[14:14:41.331] [ezgame] Failed to Harmony Patch ezgame.Patching.SetCurrentHungerPatch
[14:14:41.331] [ezgame] System.IO.FileNotFoundException: Could not load file or assembly ‘BigAmbitions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. The system cannot find the file specified.
File name: ‘BigAmbitions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder1 derivedAttributes)
at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)
at System.RuntimeType.GetCustomAttributes(Boolean inherit)
at HarmonyLib.HarmonyMethodExtensions.GetFromType(Type type)
at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType)
at MelonLoader.MelonBase.HarmonyInit() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonBase.cs:line 450
[14:14:41.332] [ezgame] Failed to Harmony Patch ezgame.Patching.UpdateEnergyPatch
[14:14:41.332] [ezgame] System.IO.FileNotFoundException: Could not load file or assembly ‘BigAmbitions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. The system cannot find the file specified.
File name: ‘BigAmbitions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder1 derivedAttributes)
at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)
at System.RuntimeType.GetCustomAttributes(Boolean inherit)
at HarmonyLib.HarmonyMethodExtensions.GetFromType(Type type)
at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType)
at MelonLoader.MelonBase.HarmonyInit() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonBase.cs:line 450
[14:14:41.333] [ezgame] Failed to Harmony Patch ezgame.Patching.UpdateHappinessPatch
[14:14:41.333] [ezgame] System.IO.FileNotFoundException: Could not load file or assembly ‘BigAmbitions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. The system cannot find the file specified.
File name: ‘BigAmbitions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder1 derivedAttributes)
at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)
at System.RuntimeType.GetCustomAttributes(Boolean inherit)
at HarmonyLib.HarmonyMethodExtensions.GetFromType(Type type)
at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType)
at MelonLoader.MelonBase.HarmonyInit() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonBase.cs:line 450
[14:14:41.389] [ezgame] System.MissingMethodException: Method not found: ‘Void System.Security.Permissions.SecurityPermission..ctor(System.Security.Permissions.PermissionState)’.
at Newtonsoft.Json.Serialization.JsonTypeReflector.get_DynamicCodeGeneration()
at Newtonsoft.Json.Serialization.JsonTypeReflector.get_ReflectionDelegateFactory()
at Newtonsoft.Json.Serialization.DefaultContractResolver.GetDefaultCreator(Type createdType)
at Newtonsoft.Json.Serialization.DefaultContractResolver.InitializeContract(JsonContract contract)
at Newtonsoft.Json.Serialization.DefaultContractResolver.CreateObjectContract(Type objectType)
at Newtonsoft.Json.Serialization.DefaultContractResolver.CreateContract(Type objectType)
at Newtonsoft.Json.Serialization.CamelCasePropertyNamesContractResolver.ResolveContract(Type type)
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.GetContract(Object value)
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.GetContractSafe(Object value)
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.Serialize(JsonWriter jsonWriter, Object value, Type objectType)
at Newtonsoft.Json.JsonSerializer.SerializeInternal(JsonWriter jsonWriter, Object value, Type objectType)
at Newtonsoft.Json.JsonSerializer.Serialize(JsonWriter jsonWriter, Object value, Type objectType)
at Newtonsoft.Json.JsonConvert.SerializeObjectInternal(Object value, Type type, JsonSerializer jsonSerializer)
at Newtonsoft.Json.JsonConvert.SerializeObject(Object value, Type type, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.SerializeObject(Object value, JsonSerializerSettings settings)
at ezgame.Bootstrap.EzGameBootstrap.LoadConfig()
at ezgame.Bootstrap.EzGameBootstrap.OnInitializeMelon()
at MelonLoader.MelonBase.LoaderInitialized() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonBase.cs:line 467
[14:14:41.612] [Il2CppInterop] Registered mono type MelonLoader.Support.SM_Component in il2cpp domain
Setting breakpad minidump AppID = 1331550
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199641307680 [API loaded no]