It would be great if, when sending an employee for training in the game, we wouldn’t have to recreate the entire schedule.
My suggestion is to incorporate training into the existing schedule and establish a system where, if an employee doesn’t attend training after a certain amount of time, they incur a penalty percentage. In real life, ongoing training is crucial to stay current with new developments.
We could implement a training frequency requirement, such as mandating that employees attend training every 10 in-game days or triggering training sessions when an employee’s performance falls below a certain percentage threshold.
(My main language is not english so maybe I do some mistake, sorry for that)