Alright, it’s been awhile since I have played, it was a pleasant surprise to see something to spend the end-game money on(or day 89 money for me) to see if we can eek out more profits. I did see some youtubers complaining about the factories not being worth it. (I also recommend not investing in it till you have at least 2mil and 2 stores per district minimum so you know what’s your “best sellers” are) I only have used it for expensive jewelry atm. Lets do some math. I will do it in weekly values to make people understand “when they are worth it” TLDR you need to be selling enough to use a full machine’s weekly output (for expensive jewelry that’s 336 per week; 48 per day x 7). Running 24/7 a jewelry machine can make 48 per day with 2 laser cutters, 1 polisher and 1 assembler (you can scale this without increasing the input/outputs past 3 for quite awhile using splitters) so those are all 1 time/fixed costs; so your first 48 in this case will be the most expensive to make when it comes to expensive gems. (this prob applies to everything really) All the below values should be static, each output/input you add will cost 6k a week to man 24/7 and your warehouse will require a logistics manager (purchasing agent is a 1 time deal) I will leave out the cost of a driver and any insurance since you can avoid it with using headhunters to recruit 100 skill labor w/o the healthcare requirement and use the warehouse as a distro in a pinch.
The cost breakdown is such…
Raw materials per week 292.50(uncut gem) each .39(metal bands) each
$98,441.04
Factory Labor per week (100%) 35 per hour
3x 24/7 shifts per day(2 input 1 output) x 7 days x 35 per hour
$17,460.00
1 logistics manager (100%) 88 per hour
$3,520.00
1 Purchasing agent (100%) 88 per hour
$3,520.00
Rent (112 per day)
$854.00
$120,275.04 (the total of above) Divided by 336 gems(expensive) per week
357.96 Cost per goods made (keep in mind they can sell for 1,399 each easily almost 3.9x profit)
The shipper/distributor charges over $640 each for expensive jewelry with my 100% Purchasing agent. (if you can get close to 360 each from a distro it might not be worth it, but IDK how low I can get uncut gems for either)
If you add up all the equipment needed it’s a 1 time investment of 1.2mil roughly
You are saving close to 94.5k per week on gems with the above numbers so it will pay for itself roughly in 84 days. I am not sure if they give you a 30% tax credit for machines but that would just lower the machines from 950k to 600k ish.
Keep in mind you can double production for a 1 time cost of ~950k for the equipment and belts to double production. The workers can keep up easily. So once i’m selling far over the 336 per week I can start scaling up. Below is a scalable setup that’s takes almost no space and I threw together in a few mins. I am sure there’s much more efficient setups.Main take away is try to minimize input/outputs as much as possible since they cost 6k each week! Here is it scaled up to 96 per day
Keep in mind though I have only tested jewelry (since I love high profit margins) I will prob check electronics as well; I will update this when I do. The only other things from the update of note I have found is, I feel like clicking the car is kinda annoying when interacting with storage now, cashiers have been buggy, and I have had hand-carts bug out but fix on a restart.