I have searched the forum, and find a lot about bonus, more employee types, splitting up cleaners etc. - so I don’t think this has been described before - although I think many have thought of the idea.
Together with HR, Purchasing, etc., it could be smart to have a “Service Center”
The service center should provide the opportunity to:
- Could hire cleaning staff centrally, and use them in several different businesses. (it doesn’t make sense to have 10 cleaners for 10 small shops). ← all shops have a square meter number, this could for example be equal to the number of minutes for cleaning, that way you could sit and plan the cleaners. and then there could automatically be e.g. 30min transport between each location. that way you can’t save everyone, but it becomes more realistic.
78m2 = 78 min is perhaps realistic, but 1,000m2 = 1,000min = 16 hours and 40 minutes (here it could be possible to buy a better “cleaning station” which halved the time, so that cleaning could perhaps be done in half the time. - Possibility of being able to “shadow build” new stores. as it is now it can easily take a week in the game to drive around and pick up inventory, set it up, fix etc. and small deliveries at a time also make it take a long time. If you could “shadow build” - such that you furnish the entire store with a “blueprint”, and then the “Service Center” could be responsible for purchasing, collecting, setting up and preparing the store for you. this would be good. But so that it does not remove the charm from the game, you could say that each thing that is set up “costs” 30 minutes, so that if you set up a shop with 100 things, it takes 50 hours - before you are notified that the shop is ready. (which is 5-6 working days in game).
- enter into agreements with employment agency - regarding cover in the event of illness. Partly to save money in case of illness - but you could also choose the “quality” of the temporary workers you want. For example, skill 25-49 price 1 dollar/h - skill 50 to 74 2 dollar/h and skill 75+ 4 dollar/h
Here is another topic, about splitting op the cleaners: