Mono path[0] = 'D:/Games/Steam/steamapps/common/Big Ambitions Playtest/Big Ambitions_Data/Managed' Mono config path = 'D:/Games/Steam/steamapps/common/Big Ambitions Playtest/MonoBleedingEdge/etc' Initialize engine version: 2021.2.6f1 (8c4e826ba445) [Subsystems] Discovering subsystems at path D:/Games/Steam/steamapps/common/Big Ambitions Playtest/Big Ambitions_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: NVIDIA VRAM: 8088 MB Driver: 30.0.15.1123 Begin MonoManager ReloadAssembly - Completed reload, in 0.154 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.928200 ms Info/GameAnalytics: Info logging enabled Info/GameAnalytics: Database opened: C:\Users\Ambal\AppData\Local\GameAnalytics\Unity Root Domain\f4b39a207809b996194b6a47703c9d49\ga.sqlite3 Info/GameAnalytics: Starting a new session. Loaded Alpha 9 (Build 337) Info/GameAnalytics: Add SESSION START event Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.467500 ms Failed to create agent because there is no valid NavMesh Unloading 9221 unused Assets to reduce memory usage. Loaded Objects now: 15707. Total: 15.008400 ms (FindLiveObjects: 1.165400 ms CreateObjectMapping: 0.878100 ms MarkObjects: 9.073900 ms DeleteObjects: 3.890500 ms) Info/GameAnalytics: Add ERROR event: {severity:warning, message:Failed to create agent because there is no valid NavMesh } Info/GameAnalytics: Info logging enabled Warning/GameAnalytics: Build version must be set before SDK is initialized. Warning/GameAnalytics: SDK already initialized. Can only be called once. Failed to create agent because it is not close enough to the NavMesh One Static Lighting Sky component was already set for baking, only the latest one will be used. Info/GameAnalytics: Add ERROR event: {severity:warning, message:Failed to create agent because it is not close enough to the NavMesh } Info/GameAnalytics: Add ERROR event: {severity:warning, message:One Static Lighting Sky component was already set for baking, only the latest one will be used. } Warning/GameAnalytics: Validation fail - progression event: progression01 not valid. Progressions must be set as either 01, 01+02 or 01+02+03 Destroying parked vehicle Destroying parked vehicle Info/GameAnalytics: Event queue: Sending 3 events. Info/GameAnalytics: Event queue: 3 events sent. InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <19f157554c514bbc99588e176244e375>:0 at CitySimulator.SimulateOfficeBusiness (BuildingRegistration registration) [0x0009b] in <65c03320710548f797bd1ded3c7a158d>:0 at CitySimulator.RunHourly () [0x00096] in <65c03320710548f797bd1ded3c7a158d>:0 at GameManager.RunMainGameTick (System.Single deltaTime) [0x000b6] in <65c03320710548f797bd1ded3c7a158d>:0 at Timemachine.TimeMachine.Update () [0x0000d] in <65c03320710548f797bd1ded3c7a158d>:0 InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <19f157554c514bbc99588e176244e375>:0 at CitySimulator.SimulateOfficeBusiness (BuildingRegistration registration) [0x0009b] in <65c03320710548f797bd1ded3c7a158d>:0 at CitySimulator.RunHourly () [0x00096] in <65c03320710548f797bd1ded3c7a158d>:0 at GameManager.RunMainGameTick (System.Single deltaTime) [0x000b6] in <65c03320710548f797bd1ded3c7a158d>:0 at Timemachine.TimeMachine.Update () [0x0000d] in <65c03320710548f797bd1ded3c7a158d>:0 InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <19f157554c514bbc99588e176244e375>:0 at CitySimulator.SimulateOfficeBusiness (BuildingRegistration registration) [0x0009b] in <65c03320710548f797bd1ded3c7a158d>:0 at CitySimulator.RunHourly () [0x00096] in <65c03320710548f797bd1ded3c7a158d>:0 at GameManager.RunMainGameTick (System.Single deltaTime) [0x000b6] in <65c03320710548f797bd1ded3c7a158d>:0 at Timemachine.TimeMachine.Update () [0x0000d] in <65c03320710548f797bd1ded3c7a158d>:0 Info/GameAnalytics: Add ERROR event: {severity:critical, message:InvalidOperationException: Sequence contains no matching element System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <19f157554c514bbc99588e176244e375>:0) CitySimulator.SimulateOfficeBusiness (BuildingRegistration registration) (at <65c03320710548f797bd1ded3c7a158d>:0) CitySimulator.RunHourly () (at <65c03320710548f797bd1ded3c7a158d>:0) GameManager.RunMainGameTick (System.Single deltaTime) (at <65c03320710548f797bd1ded3c7a158d>:0) Timemachine.TimeMachine.Update () (at <65c03320710548f797bd1ded3c7a158d>:0) } Info/GameAnalytics: Add ERROR event: {severity:critical, message:InvalidOperationException: Sequence contains no matching element System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <19f157554c514bbc99588e176244e375>:0) CitySimulator.SimulateOfficeBusiness (BuildingRegistration registration) (at <65c03320710548f797bd1ded3c7a158d>:0) CitySimulator.RunHourly () (at <65c03320710548f797bd1ded3c7a158d>:0) GameManager.RunMainGameTick (System.Single deltaTime) (at <65c03320710548f797bd1ded3c7a158d>:0) Timemachine.TimeMachine.Update () (at <65c03320710548f797bd1ded3c7a158d>:0) } Info/GameAnalytics: Add ERROR event: {severity:critical, message:InvalidOperationException: Sequence contains no matching element System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <19f157554c514bbc99588e176244e375>:0) CitySimulator.SimulateOfficeBusiness (BuildingRegistration registration) (at <65c03320710548f797bd1ded3c7a158d>:0) CitySimulator.RunHourly () (at <65c03320710548f797bd1ded3c7a158d>:0) GameManager.RunMainGameTick (System.Single deltaTime) (at <65c03320710548f797bd1ded3c7a158d>:0) Timemachine.TimeMachine.Update () (at <65c03320710548f797bd1ded3c7a158d>:0) } Info/GameAnalytics: Event queue: Sending 3 events. Info/GameAnalytics: Event queue: 3 events sent. Info/GameAnalytics: Event queue: No events to send InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <19f157554c514bbc99588e176244e375>:0 at CitySimulator.SimulateOfficeBusiness (BuildingRegistration registration) [0x0009b] in <65c03320710548f797bd1ded3c7a158d>:0 at CitySimulator.RunHourly () [0x00096] in <65c03320710548f797bd1ded3c7a158d>:0 at GameManager.RunMainGameTick (System.Single deltaTime) [0x000b6] in <65c03320710548f797bd1ded3c7a158d>:0 at GameManager.Update () [0x00006] in <65c03320710548f797bd1ded3c7a158d>:0 Info/GameAnalytics: Add ERROR event: {severity:critical, message:InvalidOperationException: Sequence contains no matching element System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <19f157554c514bbc99588e176244e375>:0) CitySimulator.SimulateOfficeBusiness (BuildingRegistration registration) (at <65c03320710548f797bd1ded3c7a158d>:0) CitySimulator.RunHourly () (at <65c03320710548f797bd1ded3c7a158d>:0) GameManager.RunMainGameTick (System.Single deltaTime) (at <65c03320710548f797bd1ded3c7a158d>:0) GameManager.Update () (at <65c03320710548f797bd1ded3c7a158d>:0) } Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <19f157554c514bbc99588e176244e375>:0 at CitySimulator.SimulateOfficeBusiness (BuildingRegistration registration) [0x0009b] in <65c03320710548f797bd1ded3c7a158d>:0 at CitySimulator.RunHourly () [0x00096] in <65c03320710548f797bd1ded3c7a158d>:0 at GameManager.RunMainGameTick (System.Single deltaTime) [0x000b6] in <65c03320710548f797bd1ded3c7a158d>:0 at Timemachine.TimeMachine.Update () [0x0000d] in <65c03320710548f797bd1ded3c7a158d>:0 Info/GameAnalytics: Add ERROR event: {severity:critical, message:InvalidOperationException: Sequence contains no matching element System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <19f157554c514bbc99588e176244e375>:0) CitySimulator.SimulateOfficeBusiness (BuildingRegistration registration) (at <65c03320710548f797bd1ded3c7a158d>:0) CitySimulator.RunHourly () (at <65c03320710548f797bd1ded3c7a158d>:0) GameManager.RunMainGameTick (System.Single deltaTime) (at <65c03320710548f797bd1ded3c7a158d>:0) Timemachine.TimeMachine.Update () (at <65c03320710548f797bd1ded3c7a158d>:0) } InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <19f157554c514bbc99588e176244e375>:0 at CitySimulator.SimulateOfficeBusiness (BuildingRegistration registration) [0x0009b] in <65c03320710548f797bd1ded3c7a158d>:0 at CitySimulator.RunHourly () [0x00096] in <65c03320710548f797bd1ded3c7a158d>:0 at GameManager.RunMainGameTick (System.Single deltaTime) [0x000b6] in <65c03320710548f797bd1ded3c7a158d>:0 at Timemachine.TimeMachine.Update () [0x0000d] in <65c03320710548f797bd1ded3c7a158d>:0 InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <19f157554c514bbc99588e176244e375>:0 at CitySimulator.SimulateOfficeBusiness (BuildingRegistration registration) [0x0009b] in <65c03320710548f797bd1ded3c7a158d>:0 at CitySimulator.RunHourly () [0x00096] in <65c03320710548f797bd1ded3c7a158d>:0 at GameManager.RunMainGameTick (System.Single deltaTime) [0x000b6] in <65c03320710548f797bd1ded3c7a158d>:0 at Timemachine.TimeMachine.Update () [0x0000d] in <65c03320710548f797bd1ded3c7a158d>:0 Info/GameAnalytics: Add ERROR event: {severity:critical, message:InvalidOperationException: Sequence contains no matching element System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <19f157554c514bbc99588e176244e375>:0) CitySimulator.SimulateOfficeBusiness (BuildingRegistration registration) (at <65c03320710548f797bd1ded3c7a158d>:0) CitySimulator.RunHourly () (at <65c03320710548f797bd1ded3c7a158d>:0) GameManager.RunMainGameTick (System.Single deltaTime) (at <65c03320710548f797bd1ded3c7a158d>:0) Timemachine.TimeMachine.Update () (at <65c03320710548f797bd1ded3c7a158d>:0) } Info/GameAnalytics: Add ERROR event: {severity:critical, message:InvalidOperationException: Sequence contains no matching element System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <19f157554c514bbc99588e176244e375>:0) CitySimulator.SimulateOfficeBusiness (BuildingRegistration registration) (at <65c03320710548f797bd1ded3c7a158d>:0) CitySimulator.RunHourly () (at <65c03320710548f797bd1ded3c7a158d>:0) GameManager.RunMainGameTick (System.Single deltaTime) (at <65c03320710548f797bd1ded3c7a158d>:0) Timemachine.TimeMachine.Update () (at <65c03320710548f797bd1ded3c7a158d>:0) } Info/GameAnalytics: Event queue: Sending 3 events. Info/GameAnalytics: Event queue: 3 events sent. InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <19f157554c514bbc99588e176244e375>:0 at CitySimulator.SimulateOfficeBusiness (BuildingRegistration registration) [0x0009b] in <65c03320710548f797bd1ded3c7a158d>:0 at CitySimulator.RunHourly () [0x00096] in <65c03320710548f797bd1ded3c7a158d>:0 at GameManager.RunMainGameTick (System.Single deltaTime) [0x000b6] in <65c03320710548f797bd1ded3c7a158d>:0 at Timemachine.TimeMachine.Update () [0x0000d] in <65c03320710548f797bd1ded3c7a158d>:0 InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <19f157554c514bbc99588e176244e375>:0 at CitySimulator.SimulateOfficeBusiness (BuildingRegistration registration) [0x0009b] in <65c03320710548f797bd1ded3c7a158d>:0 at CitySimulator.RunHourly () [0x00096] in <65c03320710548f797bd1ded3c7a158d>:0 at GameManager.RunMainGameTick (System.Single deltaTime) [0x000b6] in <65c03320710548f797bd1ded3c7a158d>:0 at Timemachine.TimeMachine.Update () [0x0000d] in <65c03320710548f797bd1ded3c7a158d>:0 InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <19f157554c514bbc99588e176244e375>:0 at CitySimulator.SimulateOfficeBusiness (BuildingRegistration registration) [0x0009b] in <65c03320710548f797bd1ded3c7a158d>:0 at CitySimulator.RunHourly () [0x00096] in <65c03320710548f797bd1ded3c7a158d>:0 at GameManager.RunMainGameTick (System.Single deltaTime) [0x000b6] in <65c03320710548f797bd1ded3c7a158d>:0 at Timemachine.TimeMachine.Update () [0x0000d] in <65c03320710548f797bd1ded3c7a158d>:0 InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <19f157554c514bbc99588e176244e375>:0 at CitySimulator.SimulateOfficeBusiness (BuildingRegistration registration) [0x0009b] in <65c03320710548f797bd1ded3c7a158d>:0 at CitySimulator.RunHourly () [0x00096] in <65c03320710548f797bd1ded3c7a158d>:0 at GameManager.RunMainGameTick (System.Single deltaTime) [0x000b6] in <65c03320710548f797bd1ded3c7a158d>:0 at Timemachine.TimeMachine.Update () [0x0000d] in <65c03320710548f797bd1ded3c7a158d>:0 Info/GameAnalytics: Event queue: No events to send InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <19f157554c514bbc99588e176244e375>:0 at CitySimulator.SimulateOfficeBusiness (BuildingRegistration registration) [0x0009b] in <65c03320710548f797bd1ded3c7a158d>:0 at CitySimulator.RunHourly () [0x00096] in <65c03320710548f797bd1ded3c7a158d>:0 at GameManager.RunMainGameTick (System.Single deltaTime) [0x000b6] in <65c03320710548f797bd1ded3c7a158d>:0 at Timemachine.TimeMachine.Update () [0x0000d] in <65c03320710548f797bd1ded3c7a158d>:0 Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Ending session. Info/GameAnalytics: Add SESSION END event. Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Setting up 4 worker threads for Enlighten. Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [4.0 KB-8.0 KB]: 36 frames, [8.0 KB-16.0 KB]: 1 frames, [128.0 KB-256.0 KB]: 10106 frames, [0.5 MB-1.0 MB]: 6 frames, [1.0 MB-2.0 MB]: 9 frames, [2.0 MB-4.0 MB]: 17 frames, [4.0 MB-8.0 MB]: 1 frames Initial Block Size 4.0 MB Current Block Size 4.3 MB Peak Allocated Bytes 4.3 MB Overflow Count 2 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 315 B Overflow Count 0 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 511.7 KB Overflow Count 154 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 84.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 93.7 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 100.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 55.7 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 91.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 4 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 200.0 KB Overflow Count 2 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 145.6 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 120.4 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 20101 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 20 Subsections = 20480 buckets. Failed count: 1157983 32B: 30 Subsections = 15360 buckets. Failed count: 659070 48B: 53 Subsections = 18090 buckets. Failed count: 4924015 64B: 40 Subsections = 10240 buckets. Failed count: 198762 80B: 35 Subsections = 7168 buckets. Failed count: 49824 96B: 7 Subsections = 1194 buckets. Failed count: 28968 112B: 59 Subsections = 8630 buckets. Failed count: 71409 128B: 12 Subsections = 1536 buckets. Failed count: 131272 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [64.0 MB-128.0 MB]: 37 frames, [128.0 MB-256.0 MB]: 10139 frames Requested Block Size 16.0 MB Peak Block count 13 Peak Allocated memory 216.4 MB Peak Large allocation bytes 185.3 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [16.0 MB-32.0 MB]: 38 frames, [64.0 MB-128.0 MB]: 10137 frames, [128.0 MB-256.0 MB]: 1 frames Requested Block Size 16.0 MB Peak Block count 8 Peak Allocated memory 237.1 MB Peak Large allocation bytes 164.1 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 4 Overflow Count (too large) 1 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 5 Overflow Count (too large) 5 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 46 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 20 Subsections = 20480 buckets. Failed count: 1157983 32B: 30 Subsections = 15360 buckets. Failed count: 659070 48B: 53 Subsections = 18090 buckets. Failed count: 4924015 64B: 40 Subsections = 10240 buckets. Failed count: 198762 80B: 35 Subsections = 7168 buckets. Failed count: 49824 96B: 7 Subsections = 1194 buckets. Failed count: 28968 112B: 59 Subsections = 8630 buckets. Failed count: 71409 128B: 12 Subsections = 1536 buckets. Failed count: 131272 [ALLOC_GFX_MAIN] Peak usage frame count: [4.0 MB-8.0 MB]: 37 frames, [8.0 MB-16.0 MB]: 513 frames, [16.0 MB-32.0 MB]: 9626 frames Requested Block Size 16.0 MB Peak Block count 2 Peak Allocated memory 16.8 MB Peak Large allocation bytes 0 B [ALLOC_GFX_THREAD] Peak usage frame count: [4.0 MB-8.0 MB]: 38 frames, [32.0 MB-64.0 MB]: 10138 frames Requested Block Size 16.0 MB Peak Block count 3 Peak Allocated memory 34.0 MB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 16579 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 20 Subsections = 20480 buckets. Failed count: 1157983 32B: 30 Subsections = 15360 buckets. Failed count: 659070 48B: 53 Subsections = 18090 buckets. Failed count: 4924015 64B: 40 Subsections = 10240 buckets. Failed count: 198762 80B: 35 Subsections = 7168 buckets. Failed count: 49824 96B: 7 Subsections = 1194 buckets. Failed count: 28968 112B: 59 Subsections = 8630 buckets. Failed count: 71409 128B: 12 Subsections = 1536 buckets. Failed count: 131272 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [128.0 MB-256.0 MB]: 10176 frames Requested Block Size 4.0 MB Peak Block count 37 Peak Allocated memory 148.6 MB Peak Large allocation bytes 4.8 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [1.0 MB-2.0 MB]: 36 frames, [2.0 MB-4.0 MB]: 2 frames, [256.0 MB-0.50 GB]: 10138 frames Requested Block Size 4.0 MB Peak Block count 94 Peak Allocated memory 441.9 MB Peak Large allocation bytes 99.7 MB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 20 Subsections = 20480 buckets. Failed count: 1157983 32B: 30 Subsections = 15360 buckets. Failed count: 659070 48B: 53 Subsections = 18090 buckets. Failed count: 4924015 64B: 40 Subsections = 10240 buckets. Failed count: 198762 80B: 35 Subsections = 7168 buckets. Failed count: 49824 96B: 7 Subsections = 1194 buckets. Failed count: 28968 112B: 59 Subsections = 8630 buckets. Failed count: 71409 128B: 12 Subsections = 1536 buckets. Failed count: 131272 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [8.0 KB-16.0 KB]: 38 frames, [16.0 KB-32.0 KB]: 10138 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 21.1 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [4.0 KB-8.0 KB]: 38 frames, [64.0 KB-128.0 KB]: 10138 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 73.9 KB Peak Large allocation bytes 0 B