Mono path[0] = 'D:/Games/steamapps/common/Big Ambitions Playtest/Big Ambitions_Data/Managed' Mono config path = 'D:/Games/steamapps/common/Big Ambitions Playtest/MonoBleedingEdge/etc' Initialize engine version: 2021.2.6f1 (8c4e826ba445) [Subsystems] Discovering subsystems at path D:/Games/steamapps/common/Big Ambitions Playtest/Big Ambitions_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f08) Vendor: NVIDIA VRAM: 5980 MB Driver: 27.21.14.6611 Begin MonoManager ReloadAssembly - Completed reload, in 0.275 seconds Initializing input. New input system (experimental) initialized Input initialized. Initialized touch support. UnloadTime: 1.043800 ms Info/GameAnalytics: Info logging enabled Loaded Beta 1 (Build 610) Info/GameAnalytics: Database opened: C:\Users\rmbso\AppData\Local\GameAnalytics\Unity Root Domain\f4b39a207809b996194b6a47703c9d49\ga.sqlite3 Info/GameAnalytics: Starting a new session. Info/GameAnalytics: Add SESSION START event Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.189800 ms Failed to create agent because there is no valid NavMesh Info/GameAnalytics: Add ERROR event: {severity:warning, message:Failed to create agent because there is no valid NavMesh } Info/GameAnalytics: Info logging enabled Warning/GameAnalytics: Build version must be set before SDK is initialized. Warning/GameAnalytics: SDK already initialized. Can only be called once. Unloading 11415 unused Assets to reduce memory usage. Loaded Objects now: 6361. Total: 15.271300 ms (FindLiveObjects: 0.722600 ms CreateObjectMapping: 0.381900 ms MarkObjects: 8.211800 ms DeleteObjects: 5.954800 ms) Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Localization for pier not Found. Localization for pier not Found. Info/GameAnalytics: Add ERROR event: {severity:warning, message:Localization for pier not Found. } Info/GameAnalytics: Add ERROR event: {severity:warning, message:Localization for pier not Found. } Localization for thirdandahalfavenue not Found. Localization for thirdandahalfavenue not Found. Localization for thirdandahalfavenue not Found. One Static Lighting Sky component was already set for baking, only the latest one will be used. Info/GameAnalytics: Add ERROR event: {severity:warning, message:Localization for thirdandahalfavenue not Found. } Info/GameAnalytics: Add ERROR event: {severity:warning, message:Localization for thirdandahalfavenue not Found. } Info/GameAnalytics: Add ERROR event: {severity:warning, message:Localization for thirdandahalfavenue not Found. } Info/GameAnalytics: Add ERROR event: {severity:warning, message:One Static Lighting Sky component was already set for baking, only the latest one will be used. } Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:wait for next alpha, progression02:, progression03:, score:0, attempt:0} Destroying parked vehicle Failed to create agent because it is not close enough to the NavMesh Info/GameAnalytics: Add ERROR event: {severity:warning, message:Failed to create agent because it is not close enough to the NavMesh } Info/GameAnalytics: Event queue: Sending 8 events. Info/GameAnalytics: Event queue: 8 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send InvalidCastException: Specified cast is not valid. at Entities.EmployeeInstance.IsAssignedToAnyWorkShift () [0x00051] in <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0 at UI.Tutorial.TutorialUI.CheckForCompletedTodoTasks (UI.Tutorial.QuestAffectingChange changeType) [0x003d1] in <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0 at UI.Tutorial.TutorialUI.b__14_1 (UI.Tutorial.QuestAffectingChange changeType) [0x00018] in <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in :0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in :0 at Helpers.RecruitmentHelper.HireCandidate (Entities.EmployeeInstance candidate) [0x00050] in <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0 at UI.Smartphone.Apps.Contacts.Contacts+<>c__DisplayClass33_0.b__1 () [0x00000] in <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in :0 at UnityEngine.UI.Button.Press () [0x0001c] in <39dc0a16fd394aafbb9922802c33ad1e>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <39dc0a16fd394aafbb9922802c33ad1e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <39dc0a16fd394aafbb9922802c33ad1e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <39dc0a16fd394aafbb9922802c33ad1e>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Info/GameAnalytics: Add ERROR event: {severity:critical, message:InvalidCastException: Specified cast is not valid. Entities.EmployeeInstance.IsAssignedToAnyWorkShift () (at <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0) UI.Tutorial.TutorialUI.CheckForCompletedTodoTasks (UI.Tutorial.QuestAffectingChange changeType) (at <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0) UI.Tutorial.TutorialUI.b__14_1 (UI.Tutorial.QuestAffectingChange changeType) (at <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0) UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at :0) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at :0) Helpers.RecruitmentHelper.HireCandidate (Entities.EmployeeInstance candidate) (at <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0) UI.Smartphone.Apps.Contacts.Contacts+<>c__DisplayClass33_0.b__1 () (at <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at <39dc0a16fd394aafbb9922802c33ad1e>:0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <39dc0a16fd394aafbb9922802c33ad1e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <39dc0a16fd394aafbb9922802c33ad1e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <39dc0a16fd394aafbb9922802c33ad1e>:0) UnityEngine.EventSystems.EventSystem:Update() } InvalidCastException: Specified cast is not valid. at Entities.EmployeeInstance.IsAssignedToAnyWorkShift () [0x00051] in <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0 at UI.Tutorial.TutorialUI.CheckForCompletedTodoTasks (UI.Tutorial.QuestAffectingChange changeType) [0x003d1] in <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0 at UI.Tutorial.TutorialUI.b__14_1 (UI.Tutorial.QuestAffectingChange changeType) [0x00018] in <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in :0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in :0 at Helpers.RecruitmentHelper.HireCandidate (Entities.EmployeeInstance candidate) [0x00050] in <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0 at UI.Smartphone.Apps.Contacts.Contacts+<>c__DisplayClass33_0.b__1 () [0x00000] in <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in :0 at UnityEngine.UI.Button.Press () [0x0001c] in <39dc0a16fd394aafbb9922802c33ad1e>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <39dc0a16fd394aafbb9922802c33ad1e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <39dc0a16fd394aafbb9922802c33ad1e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <39dc0a16fd394aafbb9922802c33ad1e>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Info/GameAnalytics: Add ERROR event: {severity:critical, message:InvalidCastException: Specified cast is not valid. Entities.EmployeeInstance.IsAssignedToAnyWorkShift () (at <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0) UI.Tutorial.TutorialUI.CheckForCompletedTodoTasks (UI.Tutorial.QuestAffectingChange changeType) (at <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0) UI.Tutorial.TutorialUI.b__14_1 (UI.Tutorial.QuestAffectingChange changeType) (at <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0) UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at :0) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at :0) Helpers.RecruitmentHelper.HireCandidate (Entities.EmployeeInstance candidate) (at <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0) UI.Smartphone.Apps.Contacts.Contacts+<>c__DisplayClass33_0.b__1 () (at <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at <39dc0a16fd394aafbb9922802c33ad1e>:0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <39dc0a16fd394aafbb9922802c33ad1e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <39dc0a16fd394aafbb9922802c33ad1e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <39dc0a16fd394aafbb9922802c33ad1e>:0) UnityEngine.EventSystems.EventSystem:Update() } InvalidCastException: Specified cast is not valid. at Entities.EmployeeInstance.IsAssignedToAnyWorkShift () [0x00051] in <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0 at UI.Tutorial.TutorialUI.CheckForCompletedTodoTasks (UI.Tutorial.QuestAffectingChange changeType) [0x003d1] in <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0 at UI.Tutorial.TutorialUI.b__14_1 (UI.Tutorial.QuestAffectingChange changeType) [0x00018] in <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in :0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in :0 at UI.Smartphone.FullMenu.Toggle (System.Boolean show) [0x002f5] in <78ac5fdad24f4ea2aa3ec67d91b0fbb9>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in :0 at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00074] in :0 at UnityEngine.UI.Button.Press () [0x0001c] in <39dc0a16fd394aafbb9922802c33ad1e>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <39dc0a16fd394aafbb9922802c33ad1e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <39dc0a16fd394aafbb9922802c33ad1e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <39dc0a16fd394aafbb9922802c33ad1e>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:93} Info/GameAnalytics: Add DESIGN event: {eventId:GA:CriticalFPS, value:2} Info/GameAnalytics: Event queue: Sending 4 events. Info/GameAnalytics: Event queue: 4 events sent. Unloading 10 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 939.136600 ms Destroying duplicate GameAnalytics object - only one is allowed per scene! Unloading 13876 unused Assets to reduce memory usage. Loaded Objects now: 6556. Total: 85.714800 ms (FindLiveObjects: 1.382300 ms CreateObjectMapping: 0.648900 ms MarkObjects: 70.357800 ms DeleteObjects: 13.325200 ms) Loaded Beta 1 (Build 610) Info/GameAnalytics: Info logging enabled Warning/GameAnalytics: Build version must be set before SDK is initialized. Warning/GameAnalytics: SDK already initialized. Can only be called once. Info/GameAnalytics: Event queue: No events to send The character with Unicode value \U0001F4E2 was not found in the [Rubik-Bold SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u003F in text object [Title]. The character with Unicode value \U0001F4E2 was not found in the [Rubik-Bold SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u003F in text object [Title]. The character with Unicode value \U0001F4E2 was not found in the [Rubik-Bold SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u003F in text object [Title]. The character with Unicode value \U0001F4E2 was not found in the [Rubik-Bold SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u003F in text object [Title]. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:127} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:143} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:143} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:143} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:143} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:143} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:143} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:143} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:143} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:143} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:143} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:143} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:143} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:143} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:143} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:143} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:143} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent.