Mono path[0] = 'D:/Games/steamapps/common/Big Ambitions Playtest/Big Ambitions_Data/Managed' Mono config path = 'D:/Games/steamapps/common/Big Ambitions Playtest/MonoBleedingEdge/etc' Initialize engine version: 2021.2.6f1 (8c4e826ba445) [Subsystems] Discovering subsystems at path D:/Games/steamapps/common/Big Ambitions Playtest/Big Ambitions_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f08) Vendor: NVIDIA VRAM: 5980 MB Driver: 27.21.14.6611 Begin MonoManager ReloadAssembly - Completed reload, in 0.212 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.854300 ms Info/GameAnalytics: Info logging enabled Loaded Alpha 9 (Build 344) Info/GameAnalytics: Database opened: C:\Users\rmbso\AppData\Local\GameAnalytics\Unity Root Domain\f4b39a207809b996194b6a47703c9d49\ga.sqlite3 Info/GameAnalytics: Starting a new session. Info/GameAnalytics: Add SESSION START event Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Applying compatibility fixes for Alpha 338. ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0000d] in <19f157554c514bbc99588e176244e375>:0 at SaveGameManager.ApplyAlphaCompatibilityFixes () [0x0066c] in <7e4917861d6f419599605d5cd095d876>:0 at SaveGameManager.Load (System.String saveGameName, System.Boolean loadScene) [0x00046] in <7e4917861d6f419599605d5cd095d876>:0 at MainMenuController.Load (System.String fileName) [0x00000] in <7e4917861d6f419599605d5cd095d876>:0 at MainMenuController+<>c__DisplayClass5_1.b__0 () [0x00000] in <7e4917861d6f419599605d5cd095d876>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in :0 at UnityEngine.UI.Button.Press () [0x0001c] in <5d5fee106f534874b592c7f51f373a95>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <5d5fee106f534874b592c7f51f373a95>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <5d5fee106f534874b592c7f51f373a95>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <5d5fee106f534874b592c7f51f373a95>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Info/GameAnalytics: Add ERROR event: {severity:critical, message:ArgumentNullException: Value cannot be null. Parameter name: source System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <19f157554c514bbc99588e176244e375>:0) SaveGameManager.ApplyAlphaCompatibilityFixes () (at <7e4917861d6f419599605d5cd095d876>:0) SaveGameManager.Load (System.String saveGameName, System.Boolean loadScene) (at <7e4917861d6f419599605d5cd095d876>:0) MainMenuController.Load (System.String fileName) (at <7e4917861d6f419599605d5cd095d876>:0) MainMenuController+<>c__DisplayClass5_1.b__0 () (at <7e4917861d6f419599605d5cd095d876>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.EventSystems.EventSystem:Update() } Applying compatibility fixes for Alpha 338. ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0000d] in <19f157554c514bbc99588e176244e375>:0 at SaveGameManager.ApplyAlphaCompatibilityFixes () [0x0066c] in <7e4917861d6f419599605d5cd095d876>:0 at SaveGameManager.Load (System.String saveGameName, System.Boolean loadScene) [0x00046] in <7e4917861d6f419599605d5cd095d876>:0 at MainMenuController.Load (System.String fileName) [0x00000] in <7e4917861d6f419599605d5cd095d876>:0 at MainMenuController+<>c__DisplayClass5_1.b__0 () [0x00000] in <7e4917861d6f419599605d5cd095d876>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in :0 at UnityEngine.UI.Button.Press () [0x0001c] in <5d5fee106f534874b592c7f51f373a95>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <5d5fee106f534874b592c7f51f373a95>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <5d5fee106f534874b592c7f51f373a95>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <5d5fee106f534874b592c7f51f373a95>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Info/GameAnalytics: Add ERROR event: {severity:critical, message:ArgumentNullException: Value cannot be null. Parameter name: source System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <19f157554c514bbc99588e176244e375>:0) SaveGameManager.ApplyAlphaCompatibilityFixes () (at <7e4917861d6f419599605d5cd095d876>:0) SaveGameManager.Load (System.String saveGameName, System.Boolean loadScene) (at <7e4917861d6f419599605d5cd095d876>:0) MainMenuController.Load (System.String fileName) (at <7e4917861d6f419599605d5cd095d876>:0) MainMenuController+<>c__DisplayClass5_1.b__0 () (at <7e4917861d6f419599605d5cd095d876>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.EventSystems.EventSystem:Update() } Info/GameAnalytics: Event queue: Sending 2 events. Info/GameAnalytics: Event queue: 2 events sent. Applying compatibility fixes for Alpha 338. ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0000d] in <19f157554c514bbc99588e176244e375>:0 at SaveGameManager.ApplyAlphaCompatibilityFixes () [0x0066c] in <7e4917861d6f419599605d5cd095d876>:0 at SaveGameManager.Load (System.String saveGameName, System.Boolean loadScene) [0x00046] in <7e4917861d6f419599605d5cd095d876>:0 at MainMenuController.Load (System.String fileName) [0x00000] in <7e4917861d6f419599605d5cd095d876>:0 at MainMenuController+<>c__DisplayClass5_1.b__0 () [0x00000] in <7e4917861d6f419599605d5cd095d876>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in :0 at UnityEngine.UI.Button.Press () [0x0001c] in <5d5fee106f534874b592c7f51f373a95>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <5d5fee106f534874b592c7f51f373a95>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <5d5fee106f534874b592c7f51f373a95>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <5d5fee106f534874b592c7f51f373a95>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Info/GameAnalytics: Add ERROR event: {severity:critical, message:ArgumentNullException: Value cannot be null. Parameter name: source System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <19f157554c514bbc99588e176244e375>:0) SaveGameManager.ApplyAlphaCompatibilityFixes () (at <7e4917861d6f419599605d5cd095d876>:0) SaveGameManager.Load (System.String saveGameName, System.Boolean loadScene) (at <7e4917861d6f419599605d5cd095d876>:0) MainMenuController.Load (System.String fileName) (at <7e4917861d6f419599605d5cd095d876>:0) MainMenuController+<>c__DisplayClass5_1.b__0 () (at <7e4917861d6f419599605d5cd095d876>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.EventSystems.EventSystem:Update() } Applying compatibility fixes for Alpha 338. ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0000d] in <19f157554c514bbc99588e176244e375>:0 at SaveGameManager.ApplyAlphaCompatibilityFixes () [0x0066c] in <7e4917861d6f419599605d5cd095d876>:0 at SaveGameManager.Load (System.String saveGameName, System.Boolean loadScene) [0x00046] in <7e4917861d6f419599605d5cd095d876>:0 at MainMenuController.Load (System.String fileName) [0x00000] in <7e4917861d6f419599605d5cd095d876>:0 at MainMenuController+<>c__DisplayClass5_1.b__0 () [0x00000] in <7e4917861d6f419599605d5cd095d876>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in :0 at UnityEngine.UI.Button.Press () [0x0001c] in <5d5fee106f534874b592c7f51f373a95>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <5d5fee106f534874b592c7f51f373a95>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <5d5fee106f534874b592c7f51f373a95>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <5d5fee106f534874b592c7f51f373a95>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Info/GameAnalytics: Add ERROR event: {severity:critical, message:ArgumentNullException: Value cannot be null. Parameter name: source System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <19f157554c514bbc99588e176244e375>:0) SaveGameManager.ApplyAlphaCompatibilityFixes () (at <7e4917861d6f419599605d5cd095d876>:0) SaveGameManager.Load (System.String saveGameName, System.Boolean loadScene) (at <7e4917861d6f419599605d5cd095d876>:0) MainMenuController.Load (System.String fileName) (at <7e4917861d6f419599605d5cd095d876>:0) MainMenuController+<>c__DisplayClass5_1.b__0 () (at <7e4917861d6f419599605d5cd095d876>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.EventSystems.EventSystem:Update() } Applying compatibility fixes for Alpha 338. ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0000d] in <19f157554c514bbc99588e176244e375>:0 at SaveGameManager.ApplyAlphaCompatibilityFixes () [0x0066c] in <7e4917861d6f419599605d5cd095d876>:0 at SaveGameManager.Load (System.String saveGameName, System.Boolean loadScene) [0x00046] in <7e4917861d6f419599605d5cd095d876>:0 at MainMenuController.Load (System.String fileName) [0x00000] in <7e4917861d6f419599605d5cd095d876>:0 at MainMenuController+<>c__DisplayClass5_1.b__0 () [0x00000] in <7e4917861d6f419599605d5cd095d876>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in :0 at UnityEngine.UI.Button.Press () [0x0001c] in <5d5fee106f534874b592c7f51f373a95>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <5d5fee106f534874b592c7f51f373a95>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <5d5fee106f534874b592c7f51f373a95>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <5d5fee106f534874b592c7f51f373a95>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Info/GameAnalytics: Add ERROR event: {severity:critical, message:ArgumentNullException: Value cannot be null. Parameter name: source System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <19f157554c514bbc99588e176244e375>:0) SaveGameManager.ApplyAlphaCompatibilityFixes () (at <7e4917861d6f419599605d5cd095d876>:0) SaveGameManager.Load (System.String saveGameName, System.Boolean loadScene) (at <7e4917861d6f419599605d5cd095d876>:0) MainMenuController.Load (System.String fileName) (at <7e4917861d6f419599605d5cd095d876>:0) MainMenuController+<>c__DisplayClass5_1.b__0 () (at <7e4917861d6f419599605d5cd095d876>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.EventSystems.EventSystem:Update() } Applying compatibility fixes for Alpha 338. ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0000d] in <19f157554c514bbc99588e176244e375>:0 at SaveGameManager.ApplyAlphaCompatibilityFixes () [0x0066c] in <7e4917861d6f419599605d5cd095d876>:0 at SaveGameManager.Load (System.String saveGameName, System.Boolean loadScene) [0x00046] in <7e4917861d6f419599605d5cd095d876>:0 at MainMenuController.Load (System.String fileName) [0x00000] in <7e4917861d6f419599605d5cd095d876>:0 at MainMenuController+<>c__DisplayClass5_1.b__0 () [0x00000] in <7e4917861d6f419599605d5cd095d876>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in :0 at UnityEngine.UI.Button.Press () [0x0001c] in <5d5fee106f534874b592c7f51f373a95>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <5d5fee106f534874b592c7f51f373a95>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <5d5fee106f534874b592c7f51f373a95>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <5d5fee106f534874b592c7f51f373a95>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Info/GameAnalytics: Add ERROR event: {severity:critical, message:ArgumentNullException: Value cannot be null. Parameter name: source System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <19f157554c514bbc99588e176244e375>:0) SaveGameManager.ApplyAlphaCompatibilityFixes () (at <7e4917861d6f419599605d5cd095d876>:0) SaveGameManager.Load (System.String saveGameName, System.Boolean loadScene) (at <7e4917861d6f419599605d5cd095d876>:0) MainMenuController.Load (System.String fileName) (at <7e4917861d6f419599605d5cd095d876>:0) MainMenuController+<>c__DisplayClass5_1.b__0 () (at <7e4917861d6f419599605d5cd095d876>:0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <5d5fee106f534874b592c7f51f373a95>:0) UnityEngine.EventSystems.EventSystem:Update() } Info/GameAnalytics: Event queue: Sending 4 events. Info/GameAnalytics: Event queue: 4 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:426} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:528} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:540} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:541} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:542} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:546} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:547} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:546} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:549} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:552} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:549} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:552} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:550} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:549} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:549} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:545} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:548} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:552} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:552} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:551} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:551} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:552} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:549} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:550} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:544} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:543} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:532} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:546} Info/GameAnalytics: Event queue: Sending 1 events. Info/GameAnalytics: Event queue: 1 events sent. Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Event queue: No events to send Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:547}