Based on my 150 hour experience playing this game, I would like to offer the following suggestions to the production team:
1. Add 4 columns in the “Inventory and Pricing” interface to set the listing and delisting of products for each display shelf separately. When there are a large number of stores, they can be directly configured here to reduce frequent inventory alerts; The upper limit of the number of items listed can be customized by players within the existing maximum range, and the number of paper bags can also be set to avoid alarms from multiple cash registers due to insufficient paper bag inventory; At the same time, display the maximum capacity of the storage rack and the current number of stored boxes to optimize delivery arrangements and avoid delivery failures due to insufficient storage space.
2.During the factory construction phase, players should be allowed to select installed production equipment and support translation and rotation to solve the problem of difficult adjustment when the original layout is unreasonable; In the “interior design” mode, it should be allowed to directly move deployed equipment without resetting it to an undefined state, facilitating production line expansion or optimization.
3.After the factory construction is completed, the model and quantity of the produced goods can be directly adjusted through the UI interface without the need for on-site operation. The system can also automatically develop production plans based on sales data to improve adjustment efficiency. The current adjustment process is cumbersome; In addition, the production line’s inability to cross conveyor belts limits production efficiency.
4. In the headquarters interface, players can freely move logistics managers, procurement agents, and corresponding destinations and contract objects on the right side. The customized order of destinations and contract objects does not need to be reset, making it easier for players to optimize the interface layout according to their personal management habits. The “Warehouse” in the “BizMan” interface is the same, and players can adjust the order of the warehouses themselves.
5.Currently, each ‘purchasing agent’ is only responsible for one importer, and the same product can only be shipped to one warehouse or factory, resulting in insufficient flexibility in product allocation. It should be adjusted to allow the same product to be shipped to multiple warehouses or factories simultaneously without the need for additional “purchasing agents”. The information of purchased goods should display the quantity of each box and the total number of boxes.
6.When the pallet rack is placed in a warehouse or factory, the inventory information should display its maximum number of boxes that can be accommodated and the current number of boxes stored.
7.The process of goods allocation between multiple factories of the same type, warehouses, and stores is quite cumbersome. Mechanisms should be optimized to support flexible allocation and inventory consolidation between factories of the same type, or to increase the area of individual factories and the number of distribution stores.
8. In the list of enterprises and real estate stores in BizMan, players should be allowed to customize the sorting method.
9. In terms of setting the delivery quantity of goods between factories, warehouses, and between factories, in addition to the existing methods, two new delivery modes can be added: one is to not consider the recipient’s inventory and fix the delivery specified quantity; The second is to clear all the sender’s inventory for bulk delivery. At the same time, delivery tasks should support single or repeated execution of any item at the destination.
10. In the inventory pages of factories, warehouses, and stores, it should be possible to view all goods and packaged production and operation equipment, and support temporary allocation by drivers to the required retail stores, factories, warehouses, offices, or residences.
11. The current minimum warehouse can only deliver to 4 stores, and the large warehouse can only deliver to 8 stores, resulting in insufficient delivery capacity. The number of stores that can be delivered by each warehouse should be increased, or multiple drivers should be allowed to collaborate on one vehicle to extend delivery time. The delivery time can be set by the player, or the capacity can be increased by adding more vehicles.
12. Currently, the loading capacity of the three vehicles used in warehouses or factories is relatively small. It is recommended to increase it by 2 to 3 times on the existing basis, or add models with larger cargo capacity, especially in factories and factories, factories and warehouses, and warehouses and warehouses where there will be more transportation requirements.
13.At present, one “headhunter” only corresponds to two “human resources managers”, one “human resources manager” is only responsible for 50 employees, and one “logistics manager” only manages one warehouse or factory. The scope of management is too small, and its scope of responsibility should be appropriately expanded.
Can you remind me if the game already has some features mentioned above. Overall, the game is very good and can keep
me going for over 100 hours. It would be even better if these issues could be improved.
The above content has been translated into English through software, and it is possible that the words may not convey the intended meaning. Please