I like this game very much, but it is still full of shortcomings. Up to now, I still don’t understand why my store makes money and loses money. Later, I found that there are different kinds of people in each block, but there is nothing about the proportion of people and what kind of products are beneficial to buy in the game. I hope you can join in the guidance in the future, such as expensive jewelry needs to open shops in the upper class, etc
Is it related to the building area? I always thought it was a matter of population proportion. The store was too big and empty. I couldn’t find anything to place. I don’t think other stores need too much space except catering
It does overall - but as I understand, based on all of those factors, there is a certain percent chance that a customer will want expensive gifts. So that percent then goes into your customer flow. So, with very low customers (because of the small building capacity), the chance of getting a customer who buys expensive gifts is very low.
When I lay the floor and wallpaper all over, the environment is 100%, and no other decoration is needed. Therefore, the space is always empty. Secondly, I think that the proportion of upper-class people is high, and if the store is large enough, in theory, it is much more expensive to buy jewelry.
True - not for customer satisfaction, but for your own roleplaying - most decorations purely cosmetic at the moment.
And that is true, you can raise the prices a lot higher in the upper-class districts than in others. Midtown will tolerate MUCH higher prices than Garment. But you have to adjust those prices yourself!
For example, the building area limits the population, and the types of purchase by each population group, the price of goods, and the strength of publicity should all be the factors that affect the people who buy in the store.
As far as the current situation is concerned, this game only has a very good framework, but each stage of the game needs more content to fill in. At the beginning of the project, it is very short to be honest. In the middle of the project, the process of opening stores and building the headquarters to move furniture is also very complicated. The training is also very mechanical. I spend almost every day in bed.