Cleaning Opions and Businesses

New Office style business: Cleaners

  • This could be a stand alone office business where you hire cleaners and sales managers/coordinators
  • The business makes money by getting contracts to clean npc businesses and residential property.
  • The manager/coordinator can support a certian number of cleaners and handle a certain number of cleaning contracta based on skill level.
  • You would need to hire and train cleaners that work in a pool under the Manager
    Side ideas:
  • It would also be nice to assign your bussiness to be cleaned by the coordinators and just reduces the capacity of the cleaners for profitable work.
  • OR, your businesses could contract the cleaning business, so it would be an expense for one and profit for the other.
  • Maybe you need to buy vans or cars for the cleaners to use?

New Cleaning Manager in your HQ:

  • This system would function similar to the logistics manager and the delivery drivers.
  • You hire a cleaning manager to work in your HQ that can support a certian number of cleaners and handle a certain number of businesses based on skill level.
  • You would need to hire and train cleaners that work in a pool under the Manager
  • Maybe you need to buy vans or cars for the cleaners to use?

Contract NPC cleaning for your own businesses:

  • This would add a feature to just pay an NPC business to keep your business clean.
  • Maybe this is a transition from when the player cleans their own store in the begining, but not ready to hire a cleaner.
  • This could also be a useful option once they add employee benefits to the game.
  • Maybe hiring contractors has some benefits or disadvantages that plays into the decision of hiring them or not. Like they are cheaper than hiring your own, but dont clean as well as your own employees, or they are more expensive but your shop stays 100% clean. Just something that gives players a reason to do it or use other options.
  • This option is more about variety of options rather than solving a problem.


  • The addition of 1 or more of these ideas add more variety and flexability to play style.
  • It would then give the players the options of: cleaning themselves, hiring the cleaner directly to a business, paying to have the business cleaned, or managing the cleaning through an office (HQ or New Business)
  • Even if you add an internal Cleaning Manager to the HQ, I still like the idea of a Cleaning Bussiness as an idea for an Office building to make money by cleaning for NPCs

Please like and comment!!


I literally came here to suggest the cleaner business but I was too late.

I don’t like that if I hire a “cleaner,” that’s all they can do, then I have a bunch of crappy looking schedules with too many “needs.”

Cleaning business would be an ideal solution. That way we could build our own cleaning business, then contract those cleaners to our own businesses. This handles tax problems while also reducing overall cost.


I was also going to make a feature suggestion when I saw this topic, which I will obviously vote for because I think it is important to add the improvement of the cleaners system into the roadmap.

Here is my reflection on the question of cleaners below.

Cleaners can currently only be attached to one company.
The problem is that we have no idea of the time they need to completely clean a room whose surface area changes depending on the building.

For a simple shop, it is easier to ask its employee in charge of customers to clean before or after his service in the shop, unless his hourly salary is not too high compared to that of a cleaner.
But recruiting a cleaner for only 7 hours a week does not seem very wise to me.

It could be useful to recruit cleaners, not in a shop but at the head office, or in a cleaning company which one will have specially created, and to assign them to the cleaning of several shops, according to their working time.

Precisely, concerning the management of the working time of the cleaners, it would be necessary to be able to evaluate the time necessary to clean a room according to its dirtiness and the level of competence of the cleaner.
Thus, a cleaner with 100% skill should be able to clean the smallest room, 100% dirty, in 1 hour.
Another room also 100% dirty but with a surface twice as large, will be cleaned in 2 hours by the same cleaner.
For a cleaner with a skill of 50%, it will take 2 hours to clean the smallest room, and 4 hours for a room twice as large. And so on, a cleaner with a skill of 25% will take 4 hours for the smallest room and 8 hours for a room twice as large, etc.

You have understood the logic: you will have to adjust the number of cleaners needed according to their skill, the surface to be cleaned and its dirtiness. The planning page interface must then be able to indicate the level of cleaning according to the number of cleaners and their respective skills.

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