Build 136 is available on Steam now, mostly rebalancing the revenue system to make earning money easier.
Changes for build 136
1 improvement
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#413 - Rebalance revenue system
3 fixed bugs
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#19 - Business schedule: Cannot assign separate employees to different shifts
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#97 - 26 Third Street building outline just covering half of it
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#366 - Possible to accept multiple and unpaid supermarket jobs
1 Like
Update just rolled back due to game breaking bugs.
1 Like
ok i think this clarifies why i didnt recieve an update on steam. I will try grab update when i can. when its available again. I guess I didnt miss anything if it had to roll back.
Just pushed the build back live (now build 138).
Remember to set your inventory prices. Market prices have been greatly increased.
2 Likes
Changelogs are now merged and we will have one thread for each alpha version to keep it simple.
Yesterday build 139 went live:
Changes for build 139
3 fixed bugs
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#428 - Wrong pickup location for all supermarket items
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#429 - Map filters text all display same text
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#430 - Transparent Building
2 Likes
Build 153 is up now.
Building hiding and outline was updated to improve performance and avoid lag spikes. On the downside, currently buildings don’t immediately hide after leaving them. This issue is known already and doesn’t need to be reported.
If you’re already owning a clothing store, please check your prices. Classic cheap male clothing was at $0 in the previous version. You have to manually change it in your existing savegames (it will be correct when starting a new game / opening a new store).
Changes for build 153
3 fixed bugs
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#266 - Forklift not usable anymore
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#423 - Invisible walls at car dealer
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#446 - ClassicCheapMaleClothing: Market price $0
1 Like