BUG? Save Not Loading... Just City Spinning

So I was moving items from a cloths rack to the storage room and I couldn’t place the box down. I save and re-loaded and was stuck in a loading spinning city screen.

Player.log:
Mono path[0] = ‘C:/Program Files (x86)/Steam/steamapps/common/Big Ambitions Playtest/Big Ambitions_Data/Managed’
Mono config path = ‘C:/Program Files (x86)/Steam/steamapps/common/Big Ambitions Playtest/MonoBleedingEdge/etc’
Initialize engine version: 2021.2.6f1 (8c4e826ba445)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Big Ambitions Playtest/Big Ambitions_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2080 Super (ID=0x1e93)
Vendor: NVIDIA
VRAM: 8010 MB
Driver: 30.0.14.9709
Begin MonoManager ReloadAssembly

  • Completed reload, in 2.716 seconds
    Initializing input.

Input initialized.

Initialized touch support.

UnloadTime: 6.551700 ms
Info/GameAnalytics: Info logging enabled
Loaded Alpha 10 (Build 493)
Info/GameAnalytics: Database opened: C:\Users\Scoob\AppData\Local\GameAnalytics\Unity Root Domain\f4b39a207809b996194b6a47703c9d49\ga.sqlite3
Info/GameAnalytics: Starting a new session.
Info/GameAnalytics: Add SESSION START event
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.221200 ms
Failed to create agent because there is no valid NavMesh
Info/GameAnalytics: Add ERROR event: {severity:warning, message:Failed to create agent because there is no valid NavMesh }
Info/GameAnalytics: Info logging enabled
Warning/GameAnalytics: Build version must be set before SDK is initialized.
Warning/GameAnalytics: SDK already initialized. Can only be called once.
Info/GameAnalytics: Event queue: Sending 1 events.
Unloading 10900 unused Assets to reduce memory usage. Loaded Objects now: 5699.
Total: 8.926700 ms (FindLiveObjects: 0.515600 ms CreateObjectMapping: 0.393800 ms MarkObjects: 4.787700 ms DeleteObjects: 3.229400 ms)

Info/GameAnalytics: Event queue: 1 events sent.
Localization for pier not Found.
Localization for pier not Found.
Info/GameAnalytics: Add ERROR event: {severity:warning, message:Localization for pier not Found. }
Info/GameAnalytics: Add ERROR event: {severity:warning, message:Localization for pier not Found. }
One Static Lighting Sky component was already set for baking, only the latest one will be used.
Info/GameAnalytics: Add ERROR event: {severity:warning, message:One Static Lighting Sky component was already set for baking, only the latest one will be used. }
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Open another business, progression02:, progression03:, score:0, attempt:0}
Failed to create agent because it is not close enough to the NavMesh
Initial spawn: 1 2nd Avenue
Initial spawn: 9 1st Street
Info/GameAnalytics: Add ERROR event: {severity:warning, message:Failed to create agent because it is not close enough to the NavMesh }
Info/GameAnalytics: Event queue: Sending 5 events.
Info/GameAnalytics: Event queue: 5 events sent.
Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 852.679700 ms
Destroying duplicate GameAnalytics object - only one is allowed per scene!
Unloading 13463 unused Assets to reduce memory usage. Loaded Objects now: 5499.
Total: 65.004600 ms (FindLiveObjects: 0.862300 ms CreateObjectMapping: 0.605700 ms MarkObjects: 39.946400 ms DeleteObjects: 23.589800 ms)

Loaded Alpha 10 (Build 493)
Info/GameAnalytics: Add ERROR event: {severity:warning, message:Destroying duplicate GameAnalytics object - only one is allowed per scene! }
Info/GameAnalytics: Info logging enabled
Warning/GameAnalytics: Build version must be set before SDK is initialized.
Warning/GameAnalytics: SDK already initialized. Can only be called once.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.174100 ms
Failed to create agent because there is no valid NavMesh
Unloading 573 unused Assets to reduce memory usage. Loaded Objects now: 6033.
Total: 10.143300 ms (FindLiveObjects: 0.263900 ms CreateObjectMapping: 0.155100 ms MarkObjects: 9.242200 ms DeleteObjects: 0.481900 ms)

Info/GameAnalytics: Info logging enabled
Warning/GameAnalytics: Build version must be set before SDK is initialized.
Warning/GameAnalytics: SDK already initialized. Can only be called once.
Localization for pier not Found.
Localization for pier not Found.
One Static Lighting Sky component was already set for baking, only the latest one will be used.
NullReferenceException: Object reference not set to an instance of an object
at UI.Tutorial.TutorialUI.CheckForCompletedTodoTasks (UI.Tutorial.QuestAffectingChange changeType) [0x000d4] in <05de615bf00c4b4a8c98d2fe84dde42a>:0
at UI.Tutorial.TutorialUI.b__14_1 (UI.Tutorial.QuestAffectingChange changeType) [0x00018] in <05de615bf00c4b4a8c98d2fe84dde42a>:0
at UnityEngine.Events.InvokableCall1[T1].Invoke (T1 args0) [0x00010] in <de6be7e46eb1487d9de71e76b1272658>:0 at UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) [0x00025] in :0
at UI.Tutorial.TutorialUI.Start () [0x00077] in <05de615bf00c4b4a8c98d2fe84dde42a>:0

Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Open another business, progression02:, progression03:, score:0, attempt:0}
NullReferenceException: Object reference not set to an instance of an object
at UI.Tutorial.TutorialUI.CheckForCompletedTodoTasks (UI.Tutorial.QuestAffectingChange changeType) [0x000d4] in <05de615bf00c4b4a8c98d2fe84dde42a>:0
at UI.Tutorial.TutorialUI.b__14_1 (UI.Tutorial.QuestAffectingChange changeType) [0x00018] in <05de615bf00c4b4a8c98d2fe84dde42a>:0
at UnityEngine.Events.InvokableCall1[T1].Invoke (T1 args0) [0x00010] in <de6be7e46eb1487d9de71e76b1272658>:0 at UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) [0x00025] in :0
at VehicleBase.EnterVehicle () [0x001cc] in <05de615bf00c4b4a8c98d2fe84dde42a>:0
at CarController.EnterVehicle () [0x00000] in <05de615bf00c4b4a8c98d2fe84dde42a>:0
at GameManager+d__75.MoveNext () [0x001a0] in <05de615bf00c4b4a8c98d2fe84dde42a>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0

Info/GameAnalytics: Event queue: Sending 2 events.
Info/GameAnalytics: Event queue: 2 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:126}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:140}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
NullReferenceException: Object reference not set to an instance of an object
at UI.Tutorial.TutorialUI.CheckForCompletedTodoTasks (UI.Tutorial.QuestAffectingChange changeType) [0x000d4] in <05de615bf00c4b4a8c98d2fe84dde42a>:0
at UI.Tutorial.TutorialUI.b__14_1 (UI.Tutorial.QuestAffectingChange changeType) [0x00018] in <05de615bf00c4b4a8c98d2fe84dde42a>:0
at UnityEngine.Events.InvokableCall1[T1].Invoke (T1 args0) [0x00010] in <de6be7e46eb1487d9de71e76b1272658>:0 at UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) [0x00025] in :0
at CitySimulator.ApplyDirt (ItemInstance itemInstance, BuildingRegistration buildingRegistration) [0x0009f] in <05de615bf00c4b4a8c98d2fe84dde42a>:0
at CitySimulator.SimulateRetailBusiness (BuildingRegistration registration, BusinessTypeSettings businessTypeSettings) [0x000f1] in <05de615bf00c4b4a8c98d2fe84dde42a>:0
at CitySimulator.RunHourly () [0x0008e] in <05de615bf00c4b4a8c98d2fe84dde42a>:0
at GameManager.RunMainGameTick (System.Single deltaTime) [0x00057] in <05de615bf00c4b4a8c98d2fe84dde42a>:0
at GameManager.Update () [0x00017] in <05de615bf00c4b4a8c98d2fe84dde42a>:0

Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:156}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:157}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
NullReferenceException: Object reference not set to an instance of an object
at UI.Tutorial.TutorialUI.CheckForCompletedTodoTasks (UI.Tutorial.QuestAffectingChange changeType) [0x000d4] in <05de615bf00c4b4a8c98d2fe84dde42a>:0
at UI.Tutorial.TutorialUI.b__14_1 (UI.Tutorial.QuestAffectingChange changeType) [0x00018] in <05de615bf00c4b4a8c98d2fe84dde42a>:0
at UnityEngine.Events.InvokableCall1[T1].Invoke (T1 args0) [0x00010] in <de6be7e46eb1487d9de71e76b1272658>:0 at UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) [0x00025] in :0
at CitySimulator.ApplyDirt (ItemInstance itemInstance, BuildingRegistration buildingRegistration) [0x0009f] in <05de615bf00c4b4a8c98d2fe84dde42a>:0
at CitySimulator.SimulateRetailBusiness (BuildingRegistration registration, BusinessTypeSettings businessTypeSettings) [0x000f1] in <05de615bf00c4b4a8c98d2fe84dde42a>:0
at CitySimulator.RunHourly () [0x0008e] in <05de615bf00c4b4a8c98d2fe84dde42a>:0
at GameManager.RunMainGameTick (System.Single deltaTime) [0x00057] in <05de615bf00c4b4a8c98d2fe84dde42a>:0
at GameManager.Update () [0x00017] in <05de615bf00c4b4a8c98d2fe84dde42a>:0

Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:155}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send

SaveGame:
New Ears2 Save Game.json (1.0 MB)

Hope this helps!

1 Like

Hello! It will be fixed in the next version, thank you for reporting it!

1 Like