Driver Skill determines what they can drive
|
|
2
|
133
|
August 1, 2022
|
Warehouse labeling confusing
|
|
2
|
125
|
August 1, 2022
|
Taxis
|
|
13
|
583
|
June 21, 2022
|
Autosave and save on quit
|
|
1
|
142
|
August 1, 2022
|
Buying Personal Food in larger quantities
|
|
4
|
216
|
August 1, 2022
|
More benches
|
|
1
|
144
|
August 1, 2022
|
On Call/Substitutes For Sick Employees
|
|
2
|
158
|
December 13, 2022
|
Logistics managers able to setup delivery between warehouses
|
|
3
|
130
|
August 1, 2022
|
Neighborhood map mode
|
|
6
|
121
|
August 1, 2022
|
Logistics manager in HQ - Edit delivery to destination
|
|
4
|
145
|
May 9, 2022
|
Delivery contract cap or target
|
|
2
|
188
|
April 13, 2022
|
Cleaning "schedule"
|
|
6
|
698
|
April 8, 2022
|
"__ is open, but is missing an Employee"
|
|
4
|
157
|
April 8, 2022
|
UI suggestion
|
|
8
|
165
|
April 8, 2022
|
Semi Trucks or Vehicles for transporting more freight at once
|
|
2
|
164
|
April 3, 2022
|
Late Game - Logistics when empire gets large
|
|
3
|
182
|
April 3, 2022
|
Idea for easier identification of buildings while walking
|
|
2
|
153
|
April 3, 2022
|
Увеличение времени в игре
|
|
5
|
264
|
April 3, 2022
|
ItemViewer/ItemStats - CashRegister and CheckoutCounter and RoundedShelf and Shelf
|
|
3
|
176
|
April 3, 2022
|
Drive-In Wholesale - floor labels for categories
|
|
6
|
189
|
April 3, 2022
|
Purchasing buildings (planned or not plannned?)
|
|
2
|
187
|
April 8, 2022
|
Storage cleanup
|
|
7
|
293
|
April 8, 2022
|
The ability to sell cars and equipment
|
|
4
|
189
|
April 8, 2022
|
Automatically stock a new item upon first delivery
|
|
10
|
239
|
March 10, 2022
|
(UI) Store opens in
|
|
4
|
173
|
March 10, 2022
|
Warehouse's
|
|
3
|
204
|
February 14, 2022
|
Assign schedule by day
|
|
18
|
849
|
February 14, 2022
|
Different control options
|
|
4
|
181
|
February 14, 2022
|
Better item names
|
|
2
|
131
|
February 14, 2022
|
Delivery Contracts
|
|
6
|
235
|
August 1, 2022
|